export function inherits(Self: any, Super: any): { (arg1: any, arg2: any, arg3: any, arg4: any, arg5: any, arg6: any, arg7: any, arg8: any): void; _super: any; prototype: any; }; export function makeArray(arr: any): any; export function createStyle(cssString: any): HTMLStyleElement; export function UnsupportedBrowserError(message: any): void; export class UnsupportedBrowserError { constructor(message: any); name: string; message: any; } export function ContextCreationError(message: any): void; export class ContextCreationError { constructor(message: any); name: string; message: any; } export function createSphere(device: any, opts: any): Mesh; export function createPlane(device: any, opts: any): Mesh; export function createBox(device: any, opts: any): Mesh; export function createTorus(device: any, opts: any): Mesh; export function createCapsule(device: any, opts: any): Mesh; export function createCone(device: any, opts: any): Mesh; export function createCylinder(device: any, opts: any): Mesh; export function createMesh(device: any, positions: any, opts?: {}): Mesh; export function drawFullscreenQuad(device: any, target: any, vertexBuffer: any, shader: any, rect: any): void; export function basisSetDownloadConfig(glueUrl: any, wasmUrl: any, fallbackUrl: any): void; export function prefilterCubemap(options: any): void; export const LINEBATCH_WORLD: 0; export const LINEBATCH_OVERLAY: 1; export const LINEBATCH_GIZMO: 2; export namespace log { function write(text: any): void; function open(): void; function info(text: any): void; function debug(text: any): void; function error(text: any): void; function warning(text: any): void; function alert(text: any): void; function assert(condition: any, text: any): void; } export namespace time { export { now }; export { Timer }; } export namespace shape { export { BoundingBox as Aabb }; export { BoundingSphere as Sphere }; export { Plane }; } export const ELEMENTTYPE_INT8: number; export const ELEMENTTYPE_UINT8: number; export const ELEMENTTYPE_INT16: number; export const ELEMENTTYPE_UINT16: number; export const ELEMENTTYPE_INT32: number; export const ELEMENTTYPE_UINT32: number; export const ELEMENTTYPE_FLOAT32: number; export const PIXELFORMAT_L8_A8: number; export const PIXELFORMAT_R5_G6_B5: number; export const PIXELFORMAT_R5_G5_B5_A1: number; export const PIXELFORMAT_R4_G4_B4_A4: number; export const PIXELFORMAT_R8_G8_B8: number; export const PIXELFORMAT_R8_G8_B8_A8: number; export const BLENDMODE_CONSTANT_COLOR: number; export const BLENDMODE_ONE_MINUS_CONSTANT_COLOR: number; export const BLENDMODE_CONSTANT_ALPHA: number; export const BLENDMODE_ONE_MINUS_CONSTANT_ALPHA: number; export namespace programlib { let begin: typeof ShaderGenerator.begin; let dummyFragmentCode: typeof ShaderUtils.dummyFragmentCode; let end: typeof ShaderGenerator.end; let fogCode: typeof ShaderGenerator.fogCode; let gammaCode: typeof ShaderGenerator.gammaCode; let precisionCode: typeof ShaderUtils.precisionCode; let skinCode: typeof ShaderGenerator.skinCode; let tonemapCode: typeof ShaderGenerator.tonemapCode; let versionCode: typeof ShaderUtils.versionCode; } export namespace gfx { export { ADDRESS_CLAMP_TO_EDGE }; export { ADDRESS_MIRRORED_REPEAT }; export { ADDRESS_REPEAT }; export { BLENDMODE_ZERO }; export { BLENDMODE_ONE }; export { BLENDMODE_SRC_COLOR }; export { BLENDMODE_ONE_MINUS_SRC_COLOR }; export { BLENDMODE_DST_COLOR }; export { BLENDMODE_ONE_MINUS_DST_COLOR }; export { BLENDMODE_SRC_ALPHA }; export { BLENDMODE_SRC_ALPHA_SATURATE }; export { BLENDMODE_ONE_MINUS_SRC_ALPHA }; export { BLENDMODE_DST_ALPHA }; export { BLENDMODE_ONE_MINUS_DST_ALPHA }; export { BUFFER_STATIC }; export { BUFFER_DYNAMIC }; export { BUFFER_STREAM }; export { CULLFACE_NONE }; export { CULLFACE_BACK }; export { CULLFACE_FRONT }; export { CULLFACE_FRONTANDBACK }; export { TYPE_INT8 as ELEMENTTYPE_INT8 }; export { TYPE_UINT8 as ELEMENTTYPE_UINT8 }; export { TYPE_INT16 as ELEMENTTYPE_INT16 }; export { TYPE_UINT16 as ELEMENTTYPE_UINT16 }; export { TYPE_INT32 as ELEMENTTYPE_INT32 }; export { TYPE_UINT32 as ELEMENTTYPE_UINT32 }; export { TYPE_FLOAT32 as ELEMENTTYPE_FLOAT32 }; export { FILTER_NEAREST }; export { FILTER_LINEAR }; export { FILTER_NEAREST_MIPMAP_NEAREST }; export { FILTER_NEAREST_MIPMAP_LINEAR }; export { FILTER_LINEAR_MIPMAP_NEAREST }; export { FILTER_LINEAR_MIPMAP_LINEAR }; export { INDEXFORMAT_UINT8 }; export { INDEXFORMAT_UINT16 }; export { INDEXFORMAT_UINT32 }; export { PIXELFORMAT_RGB565 }; export { PIXELFORMAT_RGB8 }; export { PIXELFORMAT_RGBA8 }; export { PRIMITIVE_POINTS }; export { PRIMITIVE_LINES }; export { PRIMITIVE_LINELOOP }; export { PRIMITIVE_LINESTRIP }; export { PRIMITIVE_TRIANGLES }; export { PRIMITIVE_TRISTRIP }; export { PRIMITIVE_TRIFAN }; export { SEMANTIC_POSITION }; export { SEMANTIC_NORMAL }; export { SEMANTIC_COLOR }; export { SEMANTIC_TEXCOORD }; export { SEMANTIC_TEXCOORD0 }; export { SEMANTIC_TEXCOORD1 }; export { SEMANTIC_ATTR0 }; export { SEMANTIC_ATTR1 }; export { SEMANTIC_ATTR2 }; export { SEMANTIC_ATTR3 }; export { TEXTURELOCK_READ }; export { TEXTURELOCK_WRITE }; export { drawQuadWithShader }; export { programlib }; export { shaderChunks }; export { ContextCreationError }; export { GraphicsDevice as Device }; export { IndexBuffer }; export { ProgramLibrary }; export { RenderTarget }; export { ScopeId }; export { Shader }; export { WebglShaderInput as ShaderInput }; export { Texture }; export { UnsupportedBrowserError }; export { VertexBuffer }; export { VertexFormat }; export { VertexIterator }; } export namespace posteffect { export function createFullscreenQuad(device: any): any; export { drawFullscreenQuad }; export { PostEffect }; export { PostEffectQueue }; } export const PhongMaterial: typeof StandardMaterial; export const LitOptions: typeof LitShaderOptions; export namespace scene { export namespace procedural { export { calculateTangents }; export { createMesh }; export { createTorus }; export { createCylinder }; export { createCapsule }; export { createCone }; export { createSphere }; export { createPlane }; export { createBox }; } export { BasicMaterial }; export { ForwardRenderer }; export { GraphNode }; export { Material }; export { Mesh }; export { MeshInstance }; export { Model }; export { ParticleEmitter }; export { StandardMaterial as PhongMaterial }; export { Picker }; export namespace Projection { export { PROJECTION_ORTHOGRAPHIC as ORTHOGRAPHIC }; export { PROJECTION_PERSPECTIVE as PERSPECTIVE }; } export { Scene }; export { Skin }; export { SkinInstance }; } export namespace anim { export { Animation }; export { Key }; export { Node }; export { Skeleton }; } export namespace audio { export { SoundManager as AudioManager }; export { Channel }; export { Channel3d }; export { Listener }; export { Sound }; } export namespace asset { let ASSET_ANIMATION: string; let ASSET_AUDIO: string; let ASSET_IMAGE: string; let ASSET_JSON: string; let ASSET_MODEL: string; let ASSET_MATERIAL: string; let ASSET_TEXT: string; let ASSET_TEXTURE: string; let ASSET_CUBEMAP: string; let ASSET_SCRIPT: string; } export namespace input { export { getTouchTargetCoords }; export { Controller }; export { GamePads }; export { Keyboard }; export { KeyboardEvent }; export { Mouse }; export { MouseEvent }; export { Touch }; export { TouchDevice }; export { TouchEvent }; } export const RIGIDBODY_TYPE_STATIC: string; export const RIGIDBODY_TYPE_DYNAMIC: string; export const RIGIDBODY_TYPE_KINEMATIC: string; export const RIGIDBODY_CF_STATIC_OBJECT: 1; export const RIGIDBODY_CF_KINEMATIC_OBJECT: 2; export const RIGIDBODY_CF_NORESPONSE_OBJECT: 4; export const RIGIDBODY_ACTIVE_TAG: 1; export const RIGIDBODY_ISLAND_SLEEPING: 2; export const RIGIDBODY_WANTS_DEACTIVATION: 3; export const RIGIDBODY_DISABLE_DEACTIVATION: 4; export const RIGIDBODY_DISABLE_SIMULATION: 5; import { Mesh } from '../scene/mesh.js'; import { now } from '../core/time.js'; declare class Timer { _isRunning: boolean; _a: number; _b: number; start(): void; stop(): void; getMilliseconds(): number; } import { BoundingBox } from '../core/shape/bounding-box.js'; import { BoundingSphere } from '../core/shape/bounding-sphere.js'; import { Plane } from '../core/shape/plane.js'; import { ShaderGenerator } from '../scene/shader-lib/programs/shader-generator.js'; import { ShaderUtils } from '../platform/graphics/shader-utils.js'; import { ADDRESS_CLAMP_TO_EDGE } from '../platform/graphics/constants.js'; import { ADDRESS_MIRRORED_REPEAT } from '../platform/graphics/constants.js'; import { ADDRESS_REPEAT } from '../platform/graphics/constants.js'; import { BLENDMODE_ZERO } from '../platform/graphics/constants.js'; import { BLENDMODE_ONE } from '../platform/graphics/constants.js'; import { BLENDMODE_SRC_COLOR } from '../platform/graphics/constants.js'; import { BLENDMODE_ONE_MINUS_SRC_COLOR } from '../platform/graphics/constants.js'; import { BLENDMODE_DST_COLOR } from '../platform/graphics/constants.js'; import { BLENDMODE_ONE_MINUS_DST_COLOR } from '../platform/graphics/constants.js'; import { BLENDMODE_SRC_ALPHA } from '../platform/graphics/constants.js'; import { BLENDMODE_SRC_ALPHA_SATURATE } from '../platform/graphics/constants.js'; import { BLENDMODE_ONE_MINUS_SRC_ALPHA } from '../platform/graphics/constants.js'; import { BLENDMODE_DST_ALPHA } from '../platform/graphics/constants.js'; import { BLENDMODE_ONE_MINUS_DST_ALPHA } from '../platform/graphics/constants.js'; import { BUFFER_STATIC } from '../platform/graphics/constants.js'; import { BUFFER_DYNAMIC } from '../platform/graphics/constants.js'; import { BUFFER_STREAM } from '../platform/graphics/constants.js'; import { CULLFACE_NONE } from '../platform/graphics/constants.js'; import { CULLFACE_BACK } from '../platform/graphics/constants.js'; import { CULLFACE_FRONT } from '../platform/graphics/constants.js'; import { CULLFACE_FRONTANDBACK } from '../platform/graphics/constants.js'; import { TYPE_INT8 } from '../platform/graphics/constants.js'; import { TYPE_UINT8 } from '../platform/graphics/constants.js'; import { TYPE_INT16 } from '../platform/graphics/constants.js'; import { TYPE_UINT16 } from '../platform/graphics/constants.js'; import { TYPE_INT32 } from '../platform/graphics/constants.js'; import { TYPE_UINT32 } from '../platform/graphics/constants.js'; import { TYPE_FLOAT32 } from '../platform/graphics/constants.js'; import { FILTER_NEAREST } from '../platform/graphics/constants.js'; import { FILTER_LINEAR } from '../platform/graphics/constants.js'; import { FILTER_NEAREST_MIPMAP_NEAREST } from '../platform/graphics/constants.js'; import { FILTER_NEAREST_MIPMAP_LINEAR } from '../platform/graphics/constants.js'; import { FILTER_LINEAR_MIPMAP_NEAREST } from '../platform/graphics/constants.js'; import { FILTER_LINEAR_MIPMAP_LINEAR } from '../platform/graphics/constants.js'; import { INDEXFORMAT_UINT8 } from '../platform/graphics/constants.js'; import { INDEXFORMAT_UINT16 } from '../platform/graphics/constants.js'; import { INDEXFORMAT_UINT32 } from '../platform/graphics/constants.js'; import { PIXELFORMAT_RGB565 } from '../platform/graphics/constants.js'; import { PIXELFORMAT_RGB8 } from '../platform/graphics/constants.js'; import { PIXELFORMAT_RGBA8 } from '../platform/graphics/constants.js'; import { PRIMITIVE_POINTS } from '../platform/graphics/constants.js'; import { PRIMITIVE_LINES } from '../platform/graphics/constants.js'; import { PRIMITIVE_LINELOOP } from '../platform/graphics/constants.js'; import { PRIMITIVE_LINESTRIP } from '../platform/graphics/constants.js'; import { PRIMITIVE_TRIANGLES } from '../platform/graphics/constants.js'; import { PRIMITIVE_TRISTRIP } from '../platform/graphics/constants.js'; import { PRIMITIVE_TRIFAN } from '../platform/graphics/constants.js'; import { SEMANTIC_POSITION } from '../platform/graphics/constants.js'; import { SEMANTIC_NORMAL } from '../platform/graphics/constants.js'; import { SEMANTIC_COLOR } from '../platform/graphics/constants.js'; import { SEMANTIC_TEXCOORD } from '../platform/graphics/constants.js'; import { SEMANTIC_TEXCOORD0 } from '../platform/graphics/constants.js'; import { SEMANTIC_TEXCOORD1 } from '../platform/graphics/constants.js'; import { SEMANTIC_ATTR0 } from '../platform/graphics/constants.js'; import { SEMANTIC_ATTR1 } from '../platform/graphics/constants.js'; import { SEMANTIC_ATTR2 } from '../platform/graphics/constants.js'; import { SEMANTIC_ATTR3 } from '../platform/graphics/constants.js'; import { TEXTURELOCK_READ } from '../platform/graphics/constants.js'; import { TEXTURELOCK_WRITE } from '../platform/graphics/constants.js'; import { drawQuadWithShader } from '../scene/graphics/quad-render-utils.js'; import { shaderChunks } from '../scene/shader-lib/chunks/chunks.js'; import { GraphicsDevice } from '../platform/graphics/graphics-device.js'; import { IndexBuffer } from '../platform/graphics/index-buffer.js'; import { ProgramLibrary } from '../scene/shader-lib/program-library.js'; import { RenderTarget } from '../platform/graphics/render-target.js'; import { ScopeId } from '../platform/graphics/scope-id.js'; import { Shader } from '../platform/graphics/shader.js'; import { WebglShaderInput } from '../platform/graphics/webgl/webgl-shader-input.js'; import { Texture } from '../platform/graphics/texture.js'; import { VertexBuffer } from '../platform/graphics/vertex-buffer.js'; import { VertexFormat } from '../platform/graphics/vertex-format.js'; import { VertexIterator } from '../platform/graphics/vertex-iterator.js'; import { PostEffect } from '../scene/graphics/post-effect.js'; import { PostEffectQueue } from '../framework/components/camera/post-effect-queue.js'; import { StandardMaterial } from '../scene/materials/standard-material.js'; import { LitShaderOptions } from '../scene/shader-lib/programs/lit-shader-options.js'; import { calculateTangents } from '../scene/geometry/geometry-utils.js'; import { BasicMaterial } from '../scene/materials/basic-material.js'; import { ForwardRenderer } from '../scene/renderer/forward-renderer.js'; import { GraphNode } from '../scene/graph-node.js'; import { Material } from '../scene/materials/material.js'; import { MeshInstance } from '../scene/mesh-instance.js'; import { Model } from '../scene/model.js'; import { ParticleEmitter } from '../scene/particle-system/particle-emitter.js'; import { Picker } from '../framework/graphics/picker.js'; import { PROJECTION_ORTHOGRAPHIC } from '../scene/constants.js'; import { PROJECTION_PERSPECTIVE } from '../scene/constants.js'; import { Scene } from '../scene/scene.js'; import { Skin } from '../scene/skin.js'; import { SkinInstance } from '../scene/skin-instance.js'; import { Animation } from '../scene/animation/animation.js'; import { Key } from '../scene/animation/animation.js'; import { Node } from '../scene/animation/animation.js'; import { Skeleton } from '../scene/animation/skeleton.js'; import { SoundManager } from '../platform/sound/manager.js'; import { Channel } from '../platform/audio/channel.js'; import { Channel3d } from '../platform/audio/channel3d.js'; import { Listener } from '../platform/sound/listener.js'; import { Sound } from '../platform/sound/sound.js'; import { getTouchTargetCoords } from '../platform/input/touch-event.js'; import { Controller } from '../platform/input/controller.js'; import { GamePads } from '../platform/input/game-pads.js'; import { Keyboard } from '../platform/input/keyboard.js'; import { KeyboardEvent } from '../platform/input/keyboard-event.js'; import { Mouse } from '../platform/input/mouse.js'; import { MouseEvent } from '../platform/input/mouse-event.js'; import { Touch } from '../platform/input/touch-event.js'; import { TouchDevice } from '../platform/input/touch-device.js'; import { TouchEvent } from '../platform/input/touch-event.js'; export {};