import { AnyConstructor, NgtCommonMaterial, BooleanInput, NumberInput } from '@angular-three/core'; import * as THREE from 'three'; import * as i0 from "@angular/core"; export declare class NgtShaderMaterial extends NgtCommonMaterial { set uniforms(uniforms: { [uniform: string]: THREE.IUniform; }); set vertexShader(vertexShader: string); set fragmentShader(fragmentShader: string); set linewidth(linewidth: NumberInput); set wireframe(wireframe: BooleanInput); set wireframeLinewidth(wireframeLinewidth: NumberInput); set lights(lights: BooleanInput); set clipping(clipping: BooleanInput); set extensions(extensions: BooleanInput); set glslVersion(glslVersion: THREE.GLSLVersion); get materialType(): AnyConstructor; protected get optionFields(): Record; static ɵfac: i0.ɵɵFactoryDeclaration; static ɵcmp: i0.ɵɵComponentDeclaration; } export declare class NgtShaderMaterialModule { static ɵfac: i0.ɵɵFactoryDeclaration; static ɵmod: i0.ɵɵNgModuleDeclaration; static ɵinj: i0.ɵɵInjectorDeclaration; }