import type { Vec3Array } from "@amodx/math"; export declare class GeometryNormals { static subtract(v1: Vec3Array, v2: Vec3Array): Vec3Array; static cross(v1: Vec3Array, v2: Vec3Array): Vec3Array; static scale(v: Vec3Array, scaleFactor: number): Vec3Array; static add(v1: Vec3Array, v2: Vec3Array): Vec3Array; static normalize(v: Vec3Array): Vec3Array; static getTriangleNormals(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array): Vec3Array; static getQuadNormal(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array, p4: Vec3Array): [n1: Vec3Array, n2: Vec3Array, n3: Vec3Array, n4: Vec3Array]; }