export const clearCanvas = (
canvas: HTMLCanvasElement,
width: number,
height: number
) => {
const context = canvas.getContext('2d')
const dpRatio = window.devicePixelRatio || 1
// Configure canvas to draw on retina displays correctly
canvas.width = width * dpRatio
canvas.height = height * dpRatio
canvas.style.width = `${width}px`
canvas.style.height = `${height}px`
context.scale(dpRatio, dpRatio)
context.clearRect(0, 0, width, height)
}