export const clearCanvas = ( canvas: HTMLCanvasElement, width: number, height: number ) => { const context = canvas.getContext('2d') const dpRatio = window.devicePixelRatio || 1 // Configure canvas to draw on retina displays correctly canvas.width = width * dpRatio canvas.height = height * dpRatio canvas.style.width = `${width}px` canvas.style.height = `${height}px` context.scale(dpRatio, dpRatio) context.clearRect(0, 0, width, height) }