import { ShaderMaterial } from "three"; export declare const fresnelShaderSettings: { bias: number; power: number; scale: number; }; export declare const defaultMaterialSettings: { shininess: number; specularColor: number; }; export declare const transparentMaterialSettings: { shininess: number; specularColor: number; transparency: { bias: number; power: number; scale: number; }; }; export declare function createShaderMaterial(id: string): ShaderMaterial;