import { Vector2 } from "three"; export declare const denoiseFragmentShaderSrc: string; export declare const denoiseShaderUniforms: () => { gInvExposure: { type: string; value: number; }; gDenoiseWindowRadius: { type: string; value: number; }; gDenoiseNoise: { type: string; value: number; }; gDenoiseInvWindowArea: { type: string; value: number; }; gDenoiseWeightThreshold: { type: string; value: number; }; gDenoiseLerpThreshold: { type: string; value: number; }; gDenoiseLerpC: { type: string; value: number; }; gDenoisePixelSize: { type: string; value: Vector2; }; tTexture0: { type: string; value: null; }; };