/** Passthrough vertex shader for rendering to a buffer with a fullscreen quad */ export declare const renderToBufferVertShader = "\nprecision highp float;\nprecision highp int;\nout vec2 vUv;\n\nvoid main() {\n vUv = uv;\n gl_Position = vec4(position, 1.0);\n}\n"; /** Basic fragment shader that samples its output directly from a texture */ export declare const copyImageFragShader = "\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n\nin vec2 vUv;\nuniform sampler2D image;\n\nvoid main() {\n gl_FragColor = texture2D(image, vUv);\n}\n";