import RenderToBuffer from "./RenderToBuffer.js"; import { OrthographicCamera, PerspectiveCamera, WebGLRenderer, WebGLRenderTarget } from "three"; declare class SSAO1Pass { pass: RenderToBuffer; constructor(); resize(x: number, y: number): void; render(renderer: WebGLRenderer, camera: PerspectiveCamera | OrthographicCamera, target: WebGLRenderTarget, normals: WebGLTexture, positions: WebGLTexture): void; } export default SSAO1Pass;