import { WebGLRenderer, WebGLRenderTarget } from "three"; import RenderToBuffer from "./RenderToBuffer.js"; declare class DrawBufferPass { pass: RenderToBuffer; constructor(); resize(x: number, y: number): void; setScale(x: number, y: number, z: number, w: number): void; setBias(x: number, y: number, z: number, w: number): void; render(renderer: WebGLRenderer, target: WebGLRenderTarget | null, bufferToDraw: WebGLRenderTarget): void; } export default DrawBufferPass;