import { WebGLRenderer, WebGLRenderTarget } from "three"; import RenderToBuffer from "./RenderToBuffer.js"; declare class ContourPass { pass: RenderToBuffer; constructor(); resize(x: number, y: number): void; setOutlineColor(value: number[]): void; setOutlineAlpha(value: number): void; setOutlineThickness(value: number): void; setFollowColor(value: number[]): void; setFollowAlpha(value: number): void; setFollowOutlineThickness(value: number): void; setFollowedInstance(instance: number): void; render(renderer: WebGLRenderer, target: WebGLRenderTarget | null, colorBuffer: WebGLRenderTarget, instanceIdBuffer: WebGLTexture, normalsBuffer: WebGLTexture): void; } export default ContourPass;