export declare const teamCreateInFlight: Map>; /** * Retries a LiteLLM team-info fetch with the given backoff schedule. * * LiteLLM proxies are commonly run behind multiple replicas; a request can * land on a replica that hasn't yet caught up with a very recent write * (team create/update, membership change), or on one that is transiently * unhealthy. Both surface as a failed `getTeamInfo` call that would * otherwise be swallowed (e.g. GET /teams silently drops the team from the * response) or bubble up as a spurious 500/404 right after a write this * same request just made. A short retry smooths over that window without * masking a genuine, persistent failure. */ export declare function withTeamFetchRetry(fn: () => Promise, delaysMs?: number[]): Promise;