export { defaultVertexStructs as default };
/**
* non used structs unless required
*
*
* These are wgsl functions, not js functions.
* The function is enclosed in a js string constant,
* to be appended into the code to reference it in the string shader.
* @module defaultVertexStructs
* @ignore
*/
/**
* Unused structs for the future.
*/
declare const defaultVertexStructs: "\n\nstruct Color{\n r: f32,\n g: f32,\n b: f32,\n a: f32\n}\n\nstruct Position{\n x: f32,\n y: f32,\n z: f32,\n w: f32\n}\n\nstruct Vertex {\n position: Position,\n color: Color,\n uv: vec2f,\n}\n\nstruct Point {\n vertex0: Vertex,\n vertex1: Vertex,\n vertex2: Vertex,\n vertex3: Vertex,\n vertex4: Vertex,\n vertex5: Vertex,\n}\n\nstruct Points {\n points: array\n}\n\n";