export { defaultStructs as default };
/**
* The defaultStructs are structs already incorporated onto the shaders you create,
* so you can call them without import.
*
* Fragment, Sound, and Event structs.
*
*
* Fragment used in Vertex Shaders.
* Sound used along with {@link Points#setAudio}
* Event used along with {@link Points#addEventListener}
* @module defaultStructs
*/
declare const defaultStructs: "\n\nstruct ComputeIn {\n @builtin(global_invocation_id) GID: vec3u,\n @builtin(workgroup_id) WID: vec3u,\n @builtin(local_invocation_id) LID: vec3u\n}\n\nstruct VertexIn {\n @location(0) position:vec4f,\n @location(1) color:vec4f,\n @location(2) uv:vec2f,\n @location(3) normal:vec3f,\n @location(4) id:u32, // mesh id\n @location(5) barycentrics: vec3f,\n @builtin(vertex_index) vertexIndex: u32,\n @builtin(instance_index) instanceIndex: u32\n}\n\nstruct FragmentIn {\n @builtin(position) position: vec4f,\n @location(0) color: vec4f,\n @location(1) uv: vec2f,\n @location(2) ratio: vec2f, // relation between params.screen.x and params.screen.y\n @location(3) uvr: vec2f, // uv with aspect ratio corrected\n @location(4) mouse: vec2f,\n @location(5) normal: vec3f,\n @interpolate(flat) @location(6) id: u32, // mesh or instance id\n @location(7) barycentrics: vec3f,\n @location(8) world: vec3f,\n}\n\nstruct Sound {\n data: array,\n //play\n //dataLength\n //duration\n //currentPosition\n}\n\nstruct Event {\n updated: u32,\n data: array\n}\n";