// SPDX-License-Identifier: BUSL-1.1 pragma solidity ^0.8.0; import {WadRayMath} from '../../protocol/libraries/math/WadRayMath.sol'; contract WadRayMathWrapper { function wad() public pure returns (uint256) { return WadRayMath.WAD; } function ray() public pure returns (uint256) { return WadRayMath.RAY; } function halfRay() public pure returns (uint256) { return WadRayMath.HALF_RAY; } function halfWad() public pure returns (uint256) { return WadRayMath.HALF_WAD; } function wadMul(uint256 a, uint256 b) public pure returns (uint256) { return WadRayMath.wadMul(a, b); } function wadDiv(uint256 a, uint256 b) public pure returns (uint256) { return WadRayMath.wadDiv(a, b); } function rayMul(uint256 a, uint256 b) public pure returns (uint256) { return WadRayMath.rayMul(a, b); } function rayDiv(uint256 a, uint256 b) public pure returns (uint256) { return WadRayMath.rayDiv(a, b); } function rayToWad(uint256 a) public pure returns (uint256) { return WadRayMath.rayToWad(a); } function wadToRay(uint256 a) public pure returns (uint256) { return WadRayMath.wadToRay(a); } }