import { d as destroy, f as freeze, g as getRegisteredAnimations, a as goToAndStop, l as loadAnimation, m as mute, p as pause, b as play, r as registerAnimation, c as resize, s as setDirection, e as setSpeed, h as setVolume, i as stop, t as togglePause, u as unfreeze, j as unmute } from './chunks/AnimationManager.d-Dq5uT5sJ.js'; import { E as Expressions } from './chunks/Expressions.d-ZvMn1nkq.js'; export { A as AddAnimationParams, c as AnimationConfiguration, a as AnimationData, d as AnimationDirection, e as AnimationItem, V as AnimationSegment, f as AnimationSettings, g as CanvasRendererConfig, C as ConvertParams, H as HTMLBooleanAttribute, h as HTMLRendererConfig, i as LottieAnimation, b as LottieAsset, L as LottieManifest, R as Result, S as SVGRendererConfig, V as Vector2 } from './chunks/types.d-BvYbR5X5.js'; declare const installPlugin: (type: string, plugin: typeof Expressions) => void; declare const Lottie: { destroy: typeof destroy; freeze: typeof freeze; getRegisteredAnimations: typeof getRegisteredAnimations; goToAndStop: typeof goToAndStop; installPlugin: ((type: string, plugin: typeof Expressions) => void) | undefined; loadAnimation: typeof loadAnimation; mute: typeof mute; pause: typeof pause; play: typeof play; registerAnimation: typeof registerAnimation; resize: typeof resize; setDirection: typeof setDirection; setLocationHref: (value: string) => void; setPrefix: (value: string) => void; setQuality: (value: string | number) => void; setSpeed: typeof setSpeed; setSubframeRendering: (flag: boolean) => void; setVolume: typeof setVolume; stop: typeof stop; togglePause: typeof togglePause; unfreeze: typeof unfreeze; unmute: typeof unmute; useWebWorker: (flag: boolean) => void; version: string; }; declare const setSubframeRendering: (flag: boolean) => void; export { Expressions, Lottie as default, destroy, freeze, getRegisteredAnimations, goToAndStop, installPlugin, loadAnimation, mute, pause, play, registerAnimation, resize, setDirection, setSpeed, setSubframeRendering, setVolume, stop, togglePause, unfreeze, unmute };