import { e as AnimationItem, c as AnimationConfiguration, a as AnimationData, d as AnimationDirection } from './types.d-BvYbR5X5.js'; declare function destroy(animation?: string): void; declare function freeze(): void; declare function getRegisteredAnimations(): AnimationItem[]; declare function goToAndStop(value: number | string, isFrame?: boolean, animation?: string): void; declare function loadAnimation(params: AnimationConfiguration): AnimationItem; declare function mute(animation?: string): void; declare function pause(animation?: string): void; declare function play(animation?: string): void; declare function registerAnimation(element: HTMLElement | null, animationData?: AnimationData): AnimationItem | null; declare function resize(): void; declare function setDirection(val: AnimationDirection, animation?: string): void; declare function setSpeed(val: number, animation?: string): void; declare function setVolume(val: number, animation?: string): void; declare function stop(animation?: string): void; declare function togglePause(animation?: string): void; declare function unfreeze(): void; declare function unmute(animation?: string): void; export { goToAndStop as a, play as b, resize as c, destroy as d, setSpeed as e, freeze as f, getRegisteredAnimations as g, setVolume as h, stop as i, unmute as j, loadAnimation as l, mute as m, pause as p, registerAnimation as r, setDirection as s, togglePause as t, unfreeze as u };