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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | 4x 4x 4x 4x 4x 4x 4x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 6x 6x 6x 2x 9x 9x 9x 2x 1x 2x 45x 45x 45x 45x 45x 45x 45x 21x 21x 9x 12x 3x 9x 7x 7x 4x 4x 7x 3x 3x 7x 2x 2x 7x 2x 2x 7x 7x 7x 7x 7x 2x 2x 8x 8x 1x 1x 1x 8x 1x 1x 1x 1x 2x 1x 1x 1x 1x | import { defineStore } from 'pinia';
import { computed, nextTick, ref, watch } from 'vue';
const resetSmoothAnimation = 300;
const edgePx = 12;
export enum FloatingState {
REGULAR = 'regular',
VERTICAL_SQUASH = 'vertical_squash',
HORIZONTAL_SQUASH = 'horizontal_squash',
}
export const useMcadFloatingStore = defineStore('mcad-floating', () => {
const x = ref(16);
const y = ref(16);
const state = ref<FloatingState>(FloatingState.REGULAR);
const smooth = ref<boolean>(false);
const isDragging = ref<boolean>(false);
addEventListener('resize', (event) => {
smoothXY(16, 16);
});
function smoothXY(newX: number, newY: number) {
smooth.value = true;
x.value = newX;
y.value = newY;
setTimeout(() => {
smooth.value = false;
}, resetSmoothAnimation);
}
function smoothDeltaX(newX: number) {
smooth.value = true;
x.value += newX;
setTimeout(() => {
smooth.value = false;
}, resetSmoothAnimation);
}
function smoothDeltaY(newY: number) {
smooth.value = true;
y.value += newY;
setTimeout(() => {
smooth.value = false;
}, resetSmoothAnimation);
}
const style = computed(() => {
return {
transform: 'translate(' + x.value + 'px, ' + y.value + 'px)',
transition: smooth.value
? `all ${resetSmoothAnimation}ms ease-in-out`
: '',
};
});
function getDimensions() {
const self = document.getElementById('drag-set');
const parent = self?.parentElement;
const currentHeight = self?.clientHeight || 0;
const parentY = (parent?.clientHeight || 0) - currentHeight;
const currentWidth = self?.clientWidth || 0;
const parentX = (parent?.clientWidth || 0) - currentWidth;
return {
parentX,
parentY,
currentWidth,
currentHeight,
};
}
// Update the edge state if sticky
function setEdge() {
const { parentX, parentY } = getDimensions();
if (x.value <= edgePx || x.value >= parentX - edgePx) {
state.value = FloatingState.VERTICAL_SQUASH;
} else if (y.value <= edgePx || y.value >= parentY - edgePx) {
state.value = FloatingState.HORIZONTAL_SQUASH;
} else {
state.value = FloatingState.REGULAR;
}
}
// Update the edge state if sticky
async function open() {
const { parentX, parentY } = getDimensions();
if (y.value >= parentY - edgePx) {
await nextTick();
smoothDeltaY(-(160 + 20));
}
if (x.value >= parentX - edgePx) {
await nextTick();
smoothDeltaX(-266);
}
if (y.value <= edgePx) {
await nextTick();
smoothDeltaY(20);
}
if (x.value <= edgePx) {
await nextTick();
smoothDeltaX(20);
}
setEdge();
await reposition();
setEdge();
const { currentHeight } = getDimensions();
if (y.value >= parentY - edgePx) {
await nextTick();
smoothDeltaY(-currentHeight);
}
}
// If changing the edge state moves the container out of edge, reposition
async function reposition() {
const { parentX, parentY, currentWidth, currentHeight } = getDimensions();
if (y.value >= parentY - edgePx) {
await nextTick();
const { currentHeight: latestHeight } = getDimensions();
smoothDeltaY(currentHeight - latestHeight);
}
if (x.value >= parentX - edgePx) {
await nextTick();
const { currentWidth: latestWidth } = getDimensions();
smoothDeltaX(currentWidth - latestWidth);
}
}
watch(isDragging, async (dragging) => {
if (!dragging) {
setEdge();
await reposition();
setEdge();
}
});
return { style, state, x, y, isDragging, open, setEdge };
});
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