import { Object3D, Sphere, Box3, Mesh, Texture, Vector3 } from '../../../src/Three'; export class OculusHandModel extends Object3D { controller: Object3D; motionController: Object3D | null; envMap: Texture | null; mesh: Mesh | null; constructor(controller: Object3D); updateMatrixWorld(force?: boolean): void; getPointerPosition(): Vector3 | null; intersectBoxObject(boxObject: Object3D): boolean; checkButton(button: Object3D): void; }