import { AnimationClip, Bone, Matrix4, Object3D, Skeleton, SkeletonHelper } from '../../../src/Three'; export namespace SkeletonUtils { function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void; function retargetClip( target: Skeleton | Object3D, source: Skeleton | Object3D, clip: AnimationClip, options: {}, ): AnimationClip; function getHelperFromSkeleton(skeleton: Skeleton): SkeletonHelper; function getSkeletonOffsets(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): Matrix4[]; function renameBones(skeleton: Skeleton, names: {}): any; function getBones(skeleton: Skeleton | Bone[]): Bone[]; function getBoneByName(name: string, skeleton: Skeleton): Bone; function getNearestBone(bone: Bone, names: {}): Bone; function findBoneTrackData(name: string, tracks: any[]): {}; function getEqualsBonesNames(skeleton: Skeleton, targetSkeleton: Skeleton): string[]; function clone(source: Object3D): Object3D; }