import { BufferGeometry, ColorRepresentation, Mesh, ShaderMaterial, Texture, TextureEncoding, Vector2, } from '../../../src/Three'; export interface Water2Options { color?: ColorRepresentation; textureWidth?: number; textureHeight?: number; clipBias?: number; flowDirection?: Vector2; flowSpeed?: number; reflectivity?: number; scale?: number; shader?: object; flowMap?: Texture; normalMap0?: Texture; normalMap1?: Texture; encoding?: TextureEncoding; } export class Water extends Mesh { material: ShaderMaterial; constructor(geometry: BufferGeometry, options: Water2Options); }