import { BufferGeometry, ColorRepresentation, Mesh, ShaderMaterial, Side, Texture, Vector3 } from '../../../src/Three'; export interface WaterOptions { textureWidth?: number; textureHeight?: number; clipBias?: number; alpha?: number; time?: number; waterNormals?: Texture; sunDirection?: Vector3; sunColor?: ColorRepresentation; waterColor?: ColorRepresentation; eye?: Vector3; distortionScale?: number; side?: Side; fog?: boolean; } export class Water extends Mesh { material: ShaderMaterial; constructor(geometry: BufferGeometry, options: WaterOptions); }