import { DataTexture3D, Mesh, Loader, LoadingManager } from '../../../src/Three'; export interface Chunk { palette: number[]; size: { x: number; y: number; z: number }; data: Uint8Array; } export class VOXLoader extends Loader { constructor(manager?: LoadingManager); load( url: string, onLoad: (chunks: Chunk[]) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void, ): void; loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise; parse(data: ArrayBuffer): object[]; } export class VOXMesh extends Mesh { constructor(chunk: Chunk); } export class VOXDataTexture3D extends DataTexture3D { constructor(chunk: Chunk); }