import { CubeTexture, LoadingManager, DataTextureLoader, PixelFormat, TextureDataType, TextureEncoding, } from '../../../src/Three'; export interface RGBM { width: number; height: number; data: Uint8Array; header: string; format: PixelFormat; type: TextureDataType; flipY: boolean; encoding: TextureEncoding; } export class RGBMLoader extends DataTextureLoader { constructor(manager?: LoadingManager); loadCubemap( urls: string[], onLoad?: (texture: CubeTexture) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void, ): CubeTexture; parse(buffer: ArrayBuffer): RGBM; }