import { PerspectiveCamera, ShaderMaterial, Scene, WebGLRenderer, OrthographicCamera, WebGLRenderTarget, } from '../../../src/Three'; import { BokehShaderUniforms } from './../shaders/BokehShader2'; export class CinematicCamera extends PerspectiveCamera { constructor(fov: number, aspect: number, near: number, far: number); postprocessing: { enabled: boolean; scene: Scene; camera: OrthographicCamera; rtTextureDepth: WebGLRenderTarget; rtTextureColor: WebGLRenderTarget; bokeh_uniforms: BokehShaderUniforms; }; shaderSettings: { rings: number; samples: number; }; materialDepth: ShaderMaterial; coc: number; aperture: number; fNumber: number; hyperFocal: number; filmGauge: number; linearize(depth: number): number; smoothstep(near: number, far: number, depth: number): number; saturate(x: number): number; focusAt(focusDistance: number): void; initPostProcessing(): void; renderCinematic(scene: Scene, renderer: WebGLRenderer): void; setLens(focalLength: number, frameHeight?: number, fNumber?: number, coc?: number): void; }