import type { RawVector3 } from './RawVector3'; /** * Return a tangent which is orthogonal to normal. * If binormal is specified, it is also returned and it's orthogonal to both normal and tangent. */ export declare function vec3OrthoNormalize(normal: RawVector3, tangent?: RawVector3, binormal?: RawVector3): { normal: RawVector3; tangent: RawVector3; binormal: RawVector3; };