import type { RawSphere3 } from '../sphere3/RawSphere3'; import type { RawRay3 } from './RawRay3'; /** * Return distances from given ray to sphere. * * The returning distance can be negative. * * The first returning value will be the distance of the incident point. * If the ray does not intersect with sphere, it will return `null`. * * @param ray A ray * @param sphere A target sphere */ export declare function ray3DistanceToSphere([ro, rd]: RawRay3, sphere: RawSphere3): [number, number] | null;