/** * The naive implementation of so-called SmoothDamp. * Pretty much the same as {@link CDS}, but it has a way easier parameter to tweak, {@link smoothTime}. * * Ref: Game Programming Gems 4, Chapter 1.10 * * See: https://github.com/Unity-Technologies/UnityCsReference/blob/a2bdfe9b3c4cd4476f44bf52f848063bfaf7b6b9/Runtime/Export/Math/Mathf.cs#L308 */ export declare class SmoothDamp { smoothTime: number; velocity: number; value: number; target: number; update(deltaTime: number): number; }