declare class Playfield { private _collisionMask; private _flushLineCache; constructor(_collisionMask: number, _flushLineCache: () => void); reset(): void; pf0(value: number): void; pf1(value: number): void; pf2(value: number): void; ctrlpf(value: number): void; setColor(color: number): void; setColorP0(color: number): void; setColorP1(color: number): void; tick(x: number): void; getPixel(colorIn: number): number; private _applyColors; collision: number; private _colorLeft; private _colorRight; private _color; private _colorP0; private _colorP1; private _colorMode; private _pattern; private _refp; private _reflected; private _pf0; private _pf1; private _pf2; private _x; } export { Playfield as default };