import { uniforms } from './uniforms'; import { Shader } from '../../ShaderType'; import fragmentShader from './ringimposter.frag'; import vertexShader from './ringimposter.vert'; export const ringimposter: Shader = { vertexShader: vertexShader.replace("#define GLSLIFY 1", ""), fragmentShader: fragmentShader.replace("#define GLSLIFY 1", ""), uniforms }