import { Texture } from "../core/Texture"; import { Color } from "../../colors"; import { Vector2 } from "../math"; import { Material } from "./Material"; export declare class SpriteMaterial extends Material { sizeAttenuation: boolean; screenOffset: any; scaleByViewPort: boolean; alignment: any; scaleByViewport: any; color: Color; map: Texture; useScreenCoordinates: boolean; fog: boolean; uvOffset: Vector2; uvScale: Vector2; constructor(parameters?: any); clone(material?: T): T; }