import { Coloring } from "./../constants/Coloring"; import { Shading } from "./../constants/Shading"; import { Color } from "../../colors"; import { Vector3 } from "../math"; import { Material } from "./Material"; export declare class ImposterMaterial extends Material { combine: any; morphTargets: any; morphNormals: any; color: Color; ambient: Color; emissive: Color; imposter: boolean; wrapAround: boolean; wrapRGB: Vector3; map: any; lightMap: any; specularMap: any; envMap: any; reflectivity: number; refractionRatio: number; fog: boolean; wireframe: boolean; wireframeLinewidth: number; wireframeLinecap: string; wireframeLinejoin: string; shading: Shading; shaderID: string | null; vertexColors: Coloring; skinning: boolean; constructor(parameters?: any); clone(material?: T): T; }