import { uniforms } from './uniforms'; import { Shader } from '../../ShaderType'; import fragmentShader from './sphereimposter.frag'; import vertexShader from './sphereimposter.vert'; //import fs from "fs" // //const fragmentShader = fs.readFileSync(__dirname + "./sphereimposter.frag", "utf8"); //const vertexShader = fs.readFileSync(__dirname + "./sphereimposter.vert", "utf8"); export const sphereimposter: Shader = { vertexShader: vertexShader.replace("#define GLSLIFY 1", ""), fragmentShader: fragmentShader.replace("#define GLSLIFY 1", ""), uniforms }