import type { Vector3 } from '../math'; import type { Camera } from '../Camera'; import { Matrix4 } from '../math'; const viewProjectionMatrix = new Matrix4(); //$3Dmol Projection export class Projector { static unprojectVector(vector: Vector3, camera: Camera) { camera.projectionMatrixInverse.getInverse(camera.projectionMatrix); viewProjectionMatrix.multiplyMatrices(camera.matrixWorld, camera.projectionMatrixInverse); return vector.applyProjection(viewProjectionMatrix); }; static projectVector(vector: Vector3, camera: Camera) { camera.matrixWorldInverse.getInverse(camera.matrixWorld); viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse); return vector.applyProjection(viewProjectionMatrix); }; projectVector(vector: Vector3, camera: Camera) { return Projector.projectVector(vector, camera); } unprojectVector(vector: Vector3, camera: Camera) { return Projector.unprojectVector(vector, camera); } }