import { Matrix4, Box3, Vector3, Plane, Ray, Sphere } from 'three'; import { ExtendedFrustum } from './ExtendedFrustum.js'; export class OBB { box: Box3; transform: Matrix4; inverseTransform: Matrix4; points: Vector3[]; planes: Plane[]; constructor( box?: Box3, transform?: Matrix4 ) copy(): this; clone(): OBB; clampPoint( point: Vector3, result: Vector3 ): Vector3; distanceToPoint( point: Vector3 ): number; containsPoint( point: Vector3 ): boolean; intersectsRay( ray: Ray ): boolean; intersectRay( ray: Ray, target: Vector3 ): Vector3 | null; update(): void; updatePlanes(): void; intersectsFrustum( frustum: ExtendedFrustum ): boolean; intersectsOBB( obb: OBB ): boolean; intersectsSphere( sphere: Sphere ): boolean; }