import { TilesRendererBase, TilesRendererBaseEventMap } from '3d-tiles-renderer/core'; import { Scene } from '@babylonjs/core/scene'; import { TransformNode } from '@babylonjs/core/Meshes/transformNode'; export class TilesRenderer extends TilesRendererBase> { group: TransformNode; checkCollisions: boolean; constructor( url: string, scene: Scene ); }