/** * Determines where a value lies between two points. * @see {@link https://docs.unity3d.com/ScriptReference/Mathf.InverseLerp.html} * * @example * invertedLerp(-10, 0, 10); // 0 * invertedLerp(0, 0, 10); // 0 * invertedLerp(5, 0, 10); // 0.5 * invertedLerp(10, 0, 10); // 1 * invertedLerp(100, 0, 10); // 1 * * @param {number} value - The point within the range you want to calculate. * @param {number} start - The start of the range. * @param {number} end - The end of the range. * @returns {number} value between 0 and 1, representing where the "value" parameter falls within the range defined by start and end * * @function invertedLerp * @memberof Maths */ export function invertedLerp(value: number, start: number, end: number): number;