import { Player, Game } from '../game.interfaces'; export declare function getNextTurn(players: Player[], playerId: string): string; export declare function getPlayerById(players: Player[], id: string): Player; export declare function playerExists(players: Player[], id: string): boolean; export declare function getMaxPlayersCount(): number; export declare function maxPlayersCountReached(players: Player[]): boolean; export declare function getPlayerTotalPoints(player: Player): number; export declare function getWinner(players: Player[]): Player | null; export declare function getTotalBombsByPlayer(state: Game, player: string): number; export declare function isOnBarrel(state: Game, player: Player): boolean; export declare function getNextBiddingTurn(state: Game): string; export declare function getPlayerOpponents(state: Game, player: string): string[];