/** * 3D Foundation Project * Copyright 2025 Smithsonian Institution * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import {ShaderMaterial} from "three"; //////////////////////////////////////////////////////////////////////////////// /** * Renders the zone colors * Based on ff-three position shader : Copyright 2020 Ralph Wiedemeier, Frame Factory GmbH */ export default class ZoneShader extends ShaderMaterial { isZoneShader = true; uniforms = { zoneMap: { value: null } }; vertexShader = [ "varying vec2 vUv;", "void main() {", " #include ", " #include ", " #include ", " vUv = uv;", "}", ].join("\n"); fragmentShader = [ "varying vec2 vUv;", "uniform sampler2D zoneMap;", "void main() {", " gl_FragColor = vec4(texture2D(zoneMap, vUv).xyz, 1.0);", "}" ].join("\n"); }