function maximumDetonation(bombs: number[][]): number { const edges = build_graph(bombs); // console.log(edges) return Math.max(1, ...bfs_connect(edges)); } function build_graph(bombs: number[][]): Map { const edges = new Map>(); for (let i = 0; i < bombs.length; i++) { for (let j = i + 1; j < bombs.length; j++) { // console.log(i,j) const [cani, canj] = can_bomb(bombs[i], bombs[j]); if (cani) { add_Edge(i, j, edges); } if (canj) { add_Edge(j, i, edges); } } } return edges; } function can_bomb(a: number[], b: number[]): [boolean, boolean] { const dx = a[0] - b[0]; const dy = a[1] - b[1]; const distance2 = dx ** 2 + dy ** 2; return [a[2] ** 2 >= distance2, b[2] ** 2 >= distance2]; } function add_Edge(i: number, j: number, edges: Map>) { const set = edges.get(i) ?? new Array(); set.push(j); edges.set(i, set); } function get_count(edge: number, edges: Map>) { const visited = new Set([edge]); let current = Array.of(edge); while (current.length) { const temp = new Array(); for (const i of current) { visited.add(i); const next_array = edges.get(i); if (next_array) { for (const j of next_array) { if (!visited.has(j)) { temp.push(j); } visited.add(j); } } } current = temp; } // console.log(visited) return visited.size; } function bfs_connect(edges: Map>): number[] { return Array.from(edges.keys()).map((edge) => get_count(edge, edges)); } export default maximumDetonation;