//~silent // raid.flow // 基于 auto_zhuibu v2.1,四区白三三修改 ($localVer) = 2021121401 ($changeLog) = 更新至2021121401 // 追捕自定义参数 [if] (ZByes) == null || (ZByes) == 是 ($ZByes) = 正常模式 [if] (ZBsx) == null ($ZBsx) = 转为正常模式 [if] (ZBWaitCD) == null ($ZBWaitCD) = 30 [if] (ZBcdskill) == null ($ZBcdskill) = null [if] (ZBBefore) == null ($ZBBefore) = $eq 1 [if] (DieToReset) == null ($DieToReset) = 已关闭 [if] (ZBrenew) == null ($ZBrenew) = 是 [if] (:grade) == 武帝 || (:grade) == 武神 || (:grade) == 剑神 || (:grade) == 刀皇 || (:grade) == 兵主 || (:grade) == 战神 ($ZBrenew) = 否 [if] (ZBxuruo) == null ($ZBxuruo) = 否 #select ($ZByes) = 追捕方式(百姓选跳过),正常模式|快速扫荡|跳过,(ZByes) #select ($ZBsx) = 快速扫荡达到上限后处理方式,转为正常模式|自动放弃再扫荡,(ZBsx) #input ($ZBBefore) = 追捕前执行命令(用英文;隔开),(ZBBefore) #select ($ZBrenew) = 每次追捕是否先回武庙恢复,是|否,(ZBrenew) #select ($ZBxuruo) = 是否到武道塔顶层清虚弱,是|否,(ZBxuruo) #input ($ZBWaitCD) = 从此次追捕开始,等待技能冷却,(ZBWaitCD) #input ($ZBcdskill) = 需要冷却的技能使用英文逗号隔开或以^开头过滤不需要的,填null全部不等冷却,(ZBcdskill) #select ($DieToReset) = 死亡自动重置追捕环数,已开启|已关闭,(DieToReset) #config @stopSSAuto // 开始统计收益 [if] (RecordG) != 否 <-recordGains stopstate // 追捕 @toolbar jh ($currentN) = null [while] (currentN) == null @await 500 @toolbar tasks @task 追杀逃犯:目前完成($currentN)/20个,共连续完成($comboN)个|追杀逃犯:($empty)目前完成($currentN)/20个,共连续完成($comboN)个 ($zbtemp) = (ZByes) [if] (RCMode) == 节日免费模式 && (zbtemp) == 正常模式 //($zbtemp) = (ZByes) ($zbtemp) = 快速扫荡 [if] (currentN) < 20 && (zbtemp) == 快速扫荡 @print 开始快速追捕 stopstate @tidyBag @await 2000 [while] (:room) != 扬州城-衙门正厅 $to 扬州城-衙门正厅 @await 500 [while] true [if] {b扫荡符#}? < 20 || {b扫荡符}? == null [if] (RCMode) == 正常模式 shop 0 20 ask3 {程药发} @tip 无法($speed)完成|目前完成20/20个|已经完成|你的($sdfnum)符不够 [if] (speed) != null || (sdfnum) != null [if] (ZBsx) == 转为正常模式 ($alert_zb) = 追捕到达上限,无法快速扫荡,转为正常模式! ($ZByes) = 正常模式 [else if] (ZBsx) == 自动放弃再扫荡 [if] (comboN) < 200 ($alert_zb) = 追捕到达上限,无法快速扫荡,环数低于200环,不自动放弃,转为正常模式! ($ZByes) = 正常模式 [else if] (sdfnum) != null ($alert_zb) = 买不起扫荡符,无法快速扫荡,转为正常模式! ($ZByes) = 正常模式 ($sdfnum) = null [else] ($alert_zb) = 追捕到达上限,无法快速扫荡,自动放弃再扫荡! ask1 {程药发} ask2 {程药发} ($speed) = null @await 1000 [continue] ($zbtemp) = (ZByes) [else] ($currentN) = 20 [break] [if] (alert_zb) != null @print (alert_zb) tm (alert_zb) [if] (currentN) < 20 && (zbtemp) == 正常模式 @print 开始自动追捕 @cd stopstate (ZBBefore) @await 5000 @tidyBag @await 2000 @js $('#zb_prog').remove() @js $(`.state-bar`).before($(`
开始追捕
`).click(() => $('#zb_prog').remove())) [while](currentN) < 20 ($zb) = true [if] (:status xuruo) == true && (ZBxuruo) == 是 jh fam 9 start;go enter $killall @until (:combating) == false [if] (ZBrenew) == 是 || (:status xuruo) == true || (type1) != null [while] (:room) != 扬州城-武庙 $to 扬州城-武庙 @await 500 @liaoshang @until (:status xuruo) == false [if](comboN)>=(ZBWaitCD) @cd (ZBcdskill) [while] (:room) != 扬州城-衙门正厅 $to 扬州城-衙门正厅 @await 500 @await 1000 ($olddir1) = (dir1) ($olddir2) = (dir2) //@print (olddir1) ($escapee) = null [while] (escapee) == null ($zbing) = null ask1 {程药发} @tip 说道:($escapee)作恶多端($info)最近在($dir1)-($dir2)出现|你不是在($zbing)吗|没有在逃的逃犯|你的($party)正在进攻|不要急,($needwait)来|最近没有($zbEnd)的逃犯了,你先休息下吧 [if] (zbEnd) != null [break] [if] (needwait) != null ($needwait) = null @await 30000 [continue] [if] (party) != null ($party) = null @print 帮战未结束,获取逃犯信息失败,10秒后重试。 @await 10000 [continue] [if] (zbing) != null ($zbing) = null [if] (dir1) == null || (dir2) == null || (escapee) == null @await 1000 @toolbar jh @toolbar tasks @await 500 @task 追杀逃犯:($escapee),据说最近在($dir1)-($dir2)出现过,你还有($time)去寻找他,目前完成($currentN)/20个,共连续完成($comboN)个。|追杀逃犯:目前完成($currentN)/20个,共连续完成($comboN)个 @print 追捕目标:(escapee) 目标地点:(dir1)-(dir2) [if](olddir1) != (dir1) && (olddir2) != (dir2) ($start_h) = (:hour) ($start_m) = (:minute) @await 500 [while] {r(escapee)}? == null && (zbEnd) == null [if] (tb) == null ($tb) = 0 <--- [if] (zb) == true @cmdDelay 1000 [if] {r(escapee)}? != null ($type1) = null ($hunmi) = null [if] (:room 武当派-后山小院) == true @await 1000 kill {r(escapee)}? @until {(escapee)的尸体}? != null || {r(escapee)}? == null || (:combating) == false || (:living) == false @tip 你的追捕任务($done)了,目前完成($currentN)/20个,已连续完成($comboN)个。|你($type1)死了($type2)|你要攻击谁|追捕任务失败了|你又($hunmi)了知觉|不要急,($needwait)来 [if] (done) != null ($done) = null @js $('#zb_prog').html(`当前追捕任务已完成,进度 (currentN)/20`) //[if] (hunmi) != null //($hunmi) = null [while] (:living)==false relive @await 500 [if] (type1) != null && (DieToReset) == 已开启 [while] (:room) != 扬州城-衙门正厅 $to 扬州城-衙门正厅 @await 500 ask2 {程药发} [break] [if] (DieToReset) == 已关闭 [if] (:hour) == 0 && (start_h) != 0 ($tb) = 24*60+(:minute)-(start_h)*60-(start_m) [else] ($tb) = (:hour)*60+(:minute)-(start_h)*60-(start_m) @js $('#zb_prog').html(`已耗时(tb)分钟 追捕目标:(dir1)-(dir2) (escapee)`) //@print 已耗时(tb)分钟。追捕目标:(escapee) 目标地点:(dir1)-(dir2) [if] (tb) >= 10 || (tb) < 0 @print 追捕超时! ($dir1) = null ($dir2) = null ($tb) = null [break] ---> @cmdDelay 1000 $to (dir1)-(dir2) [if] (dir1) == 武当派 [if](dir2) == 林间小径 go south jh fam 1 start go north go south;go west go west go east;go northup go north go east go west;go west go northup go northup go northup go north go north go north go north go north go north [else if] (dir1) == 华山派 jh fam 3 start go eastup go southup jumpdown go southup go south go east jh fam 3 start go westup go north go east go west;go north go east go west;go north go south[3];go west go east;go south go southup go southup look bi;break bi;go enter go westup go westup jumpup [else if] (dir1) == 少林派 [if](dir2) == 竹林 go north jh fam 2 start go north go west go east;go east go west;go north go northup go southdown;go northeast go northwest go southwest go northeast;go north go east go west;go west go east;go north go east go west;go west go east;go north go west go east;go north go north [else if] (dir1) == 峨眉派 [if](dir2) == 走廊 go north go south[2] go north;go east[2] jh fam 4 start go northup go east go west;go southdown;go west go south go east go east go west;go south go north;go west;go south go north;go west go south go south go north;go north;go west go east;go north go north [else if] (dir1) == 逍遥派 [if](dir2) == 林间小道 go west;go north go south;go west go east;go south [else if](dir2) == 木屋 go south[4] [else if](dir2) == 地下石室 go up jh fam 5 start go north go north jh fam 5 start;go east go north go south;go south go south jh fam 5 start;go west go south jh fam 5 start;go south go south jh fam 5 start;go down go down [else if] (dir1) == 丐帮 [if](dir2) == 暗道 go east go east[2] go east jh fam 6 start go down go east go east go east go up go down;go east go east go up ($zb) = false //[if] (RCMode) == 节日免费模式 && (zbtemp) != null //($ZByes) = (zbtemp) @js $('#zb_prog').remove() @cmdDelay @await 2000 @tidyBag @await 2000 // 结束收益统计 [if] (RecordG) == 正常统计 recordGains-> [else if] (RecordG) == 无弹窗统计 recordGains->nopopup [else if] (RecordG) == 静默统计 recordGains->silent @recoverSSAuto @js $('#zb_prog').remove() @renew $zdwk