//~silent
//自动日常合并版
//四区白三三
//1.自动师门。2.自动调用自动追捕和自动武道两个流程,可选择副本自动脚本、扫荡或跳过。3.当铺购买、请安。4.日常开始结束语音播报提醒。5.新增春节免费扫荡模式。
//使用call方式调用,如果想在版本更新后继续静默运行,请在 call 自动日常 后面加上参数:callmode
($localVer) = 2023121401
($changeLog) = 🆕 增加扫荡禁地后的清包和等待时间
($flowName) = 自动日常
($flowCode) = zdrc
($flowPath) = 根文件夹
($flowFinder) = 根文件夹
//($repourl) = https://cdn.jsdelivr.net/gh/mapleobserver/wsmud-script
($repourl) = http://wsmud-cdn.if404.com
@js ($version) = $.ajax({type: "GET", url: "(repourl)/version.txt", async: false, cache: false}).responseText;
[if] (version) != null
@js ($remoteVer) = var v = (version);v.(flowCode)
[if] (localVer) < (remoteVer) && (remoteVer) != null
[if] (UPnum) == null
($UPnum) = 0
[if] (UPnum) < 2
[if] (UPnum) == 1
@print 未获取到最新版本,使用备用地址再次尝试...
($repourl) = http://wsmud-cdn.if404.com
($UPnum) = (UPnum) + 1
[if] (flowPath) != 根文件夹 && (flowPath) != null
($flowSource) = (repourl)/(flowPath)/(flowName).flow.txt
[else]
($flowSource) = (repourl)/(flowName).flow.txt
[if] (flowFinder) == null
($flowFinder) = 根文件夹
@js WG.SendCmd("tm 当前(flowName)版本【(localVer)】,将开始自动更新至最新【(remoteVer)】。")
($f_ss)={"name":"(flowName)","source":"(flowSource)","finder":"(flowFinder)"}
@js var time = Date.parse( new Date());var f=(f_ss);var n=f["name"];var s=f["source"];var fd=f["finder"];WorkflowConfig.removeWorkflow({"name":n,"type":"flow","finder":fd});$.get(s,{stamp:time},function(data,status){WorkflowConfig.createWorkflow(n,data,fd);});
@wait 1500
($log) = ✅(flowName)已更新至最新版【(remoteVer)】,即将自动运行。
[else]
($log) = ⭕(flowName)暂时无法正常更新至【(remoteVer)】,直接运行当前版本【(localVer)】。
($UPnum) = null
@js WG.SendCmd("tm (log)")
@print (log)
[if] (UPnum) != null
[if] (arg0) == callmode
tm 维持call方式运行
@js WG.zmlfire({"name":"重新运行","zmlRun":"//~silent\n@call 自动日常","zmlShow":0,"zmlType":"1"})
[else]
@js var f=(f_ss);ManagedPerformerCenter.start(f["name"], FlowStore.get(f["name"]));
[exit]
[else]
($UPnum) = null
[if] (remoteVer) == null
($log) = ⚠️获取远程版本失败,维持当前版本不变。
[else]
($log) = 🚀开始运行(flowName),当前版本【(remoteVer)】。更新内容:(changeLog)
@js WG.SendCmd("tm (log)")
@print (log)
@js ($month) = var date=new Date();date.getMonth()+1
// 2023中秋国庆,9月29日-10月6日免费扫荡
@js ($holiday) = var today=new Date();var startDate=new Date(today.getFullYear(),8,29);var endDate=new Date(today.getFullYear(),9,6);if (today>=startDate && today<=endDate){true}else{false}
[if] (holiday) == true
@print 启动节日免费模式
($RCMode) = 节日免费模式
[else]
($RCMode) = 正常模式
//检测状态
($fbYes) = (:room 副本区域,忧愁谷)
[if] (fbYes) == true || (:state)==推演 || (:state)==领悟
($alert_start) = 正在(:state),停止自动日常!
[(fbYes) == true]($alert_start) = 正在副本中,停止自动日常!
@js WG.SendCmd("tm (alert_start)")
@print (alert_start)
[exit]
// 自动日常模式
[if] (RCMode) == null
($RCMode) = 正常模式
[if] (RCMode) == 春节模式
($RCMode) = 节日免费模式
#select ($RCMode) = 当前模式(RCMode),自动日常的执行模式,正常模式|节日免费模式,(RCMode)
// 是否统计收益
[if] (RecordG) == null || (RecordG) = 是
($RecordG) = 正常统计
#select ($RecordG) = 是否统计收益,正常统计|无弹窗统计|静默统计|否,(RecordG)
// 师门任务
score;tasks
@task 师门委托目前完成($smnum)/20个,共连续完成($smComboN)个|师门委托你去寻找($smtype),共连续完成($smComboN)个
[if] (SMtasks) == null
($SMtasks) = 正常进行
[if] (smComboN) >= 100 && (SMtasks) != 无视环数
[if] (:hour) <5 || (:hour) >= 20
($SMtasks) = 正常进行
#select ($SMtasks) = 处于抢首席时段,师门任务可正常进行,正常进行|跳过|无视环数,正常进行
[else]
($SMtasks) = 跳过
#select ($SMtasks) = 师门已连(smComboN)次,是否先跳过等晚上抢首席,正常进行|跳过|无视环数,跳过
[else if] (smComboN) < 30 && (SMtasks) != 无视环数
($SMtasks) = 正常进行
#select ($SMtasks) = 师门任务正常进行或跳过(抢首席),正常进行|跳过|无视环数,正常进行
[else]
#select ($SMtasks) = 师门任务正常进行或跳过(抢首席),正常进行|跳过|无视环数,(SMtasks)
// 追捕自定义参数
[if] (ZByes) == null || (ZByes) == 是
($ZByes) = 正常模式
[if] (ZBsx) == null
($ZBsx) = 转为正常模式
[if] (ZBWaitCD) == null
($ZBWaitCD) = 30
[if] (ZBcdskill) == null
($ZBcdskill) = null
[if] (ZBBefore) == null
($ZBBefore) = $eqskill 1;$wait 1000;$eq 1
[if] (DieToReset) == null
($DieToReset) = 已关闭
[if] (ZBrenew) == null
($ZBrenew) = 是
[if] (:grade) == 武帝 || (:grade) == 武神 || (:grade) == 剑神 || (:grade) == 刀皇 || (:grade) == 兵主 || (:grade) == 战神
($ZBrenew) = 否
[if] (ZBxuruo) == null
($ZBxuruo) = 否
#select ($ZByes) = 追捕方式(百姓选跳过),正常模式|快速扫荡|跳过,(ZByes)
#select ($ZBsx) = 快速扫荡达到上限后处理方式,转为正常模式|自动放弃再扫荡,(ZBsx)
#input ($ZBBefore) = 追捕前执行命令(用英文;隔开),(ZBBefore)
#select ($ZBrenew) = 每次追捕是否先回武庙恢复,是|否,(ZBrenew)
#select ($ZBxuruo) = 是否到武道塔顶层清虚弱,是|否,(ZBxuruo)
#input ($ZBWaitCD) = 从此次追捕开始,等待技能冷却,(ZBWaitCD)
#input ($ZBcdskill) = 需要冷却的技能使用英文逗号隔开或以^开头过滤不需要的,填null全部不等冷却,(ZBcdskill)
#select ($DieToReset) = 死亡自动重置追捕环数,已开启|已关闭,(DieToReset)
// 武道自定义参数
[if] (WudaoMode) == null || (WudaoMode) = 正常肝塔
($WudaoMode) = 正常模式
[if] (WudaoRenew) == null
($WudaoRenew) = 天地诀
[if] (WudaoWaitCDLevel) == null
($WudaoWaitCDLevel) = 30
[if] (WudaoManualMaxLevel) == null
($WudaoManualMaxLevel) = 84
[if] (WudaoWaitCDExp) == null
($WudaoWaitCDExp) = ^none
[if] (WudaoBefore) == null
($WudaoBefore) = $eqskill 1;$wait 1000;$eq 1
#select ($WudaoMode)=武道塔模式(快速模式建议至少已有血刀九阴),正常模式|快速模式|只打塔主,(WudaoMode)
#select ($WudaoRenew)=快速模式恢复内力方式,武庙恢复|天地诀|逆天道|大道无极,(WudaoRenew)
#input ($WudaoBefore)=打塔前执行命令(用英文;隔开),(WudaoBefore)
#input ($WudaoWaitCDExp)=打塔等待以下技能冷却,(WudaoWaitCDExp)
#input ($WudaoWaitCDLevel)=从此层开始,等待技能冷却,(WudaoWaitCDLevel)
#input ($WudaoManualMaxLevel)=从此层开始快速扫荡,(WudaoManualMaxLevel)
// 副本自定义参数
[if] (FBBefore) == null
($FBBefore) = $eqskill 1;$wait 1000;$eq 1
[if] (FBnum) == null
($FBnum) = 20
[if] (DungeonHpThreshold) == null
($DungeonHpThreshold) = 50
[if] (DungeonWaitSkillCD) == null
($DungeonWaitSkillCD) = 打开
[if] (DungeonBagCleanWay) == null
($DungeonBagCleanWay) = 存仓及售卖
[if] (FBYabiao) == null
($FBYabiao) = 否
[if] (FBYzjdOver) == null
($FBYzjdOver) = 战神殿(困难)
[if] (SDYTjlsx) == 0 || (SDYTjlsx) == null || (SDYTjlsx) == undefined
($SDYTjlsx) = 85
#input ($FBBefore)=副本前执行命令(用英文;隔开),(FBBefore)
#select ($FBYabiao)=周一快速运镖(代替当天的副本),是|否,(FBYabiao)
#select ($FBYzjdOver) = 妖塔或妖族禁地达到设定上限后,自动转扫其它副本,妖塔|战神殿(简单)|战神殿(困难)|古宗门遗址,(FBYzjdOver)
#input ($SDYTjlsx) = 扫荡妖塔的单次精力上限(超过后转扫其它副本),(SDYTjlsx)
#select ($FBName) = ⚠️ 妖族禁地每日最多2次,妖塔自动计算次数,无视下面的次数设置。
 * 副本(上次所选:(FBName)),财主家(简单)|财主家(困难)|丽春院|流氓巷|流氓巷(组队)|兵营|庄府|鳌拜府|天地会|神龙教|神龙教(组队)|关外|温府|五毒教|五毒教(组队)|恒山|青城山|衡山|泰山|嵩山|云梦沼泽|云梦沼泽(组队)|桃花岛(简单)|桃花岛(困难)|白驼山|白驼山(组队)|星宿海|冰火岛(简单)|冰火岛(困难)|冰火岛(偷渡)|移花宫(简单)|移花宫(困难)|移花宫(偷渡)|燕子坞(简单)|燕子坞(困难)|燕子坞(偷书)|黑木崖(简单)|黑木崖(困难)|缥缈峰(困难)|缥缈峰(偷渡)|光明顶|光明顶(组队)|光明顶(偷渡)|天龙寺(困难)|天龙寺(偷渡)|血刀门|古墓派(简单)|古墓派(困难)|古墓派(困难偷渡)|华山论剑|侠客岛|净念禅宗(简单)|净念禅宗(困难)|净念禅宗(困难偷渡)|慈航静斋(简单)|慈航静斋(困难)|慈航静斋(简单偷渡)|慈航静斋(困难偷渡)|阴阳谷|阴阳谷(偷渡)|战神殿(简单)|战神殿(困难)|战神殿(简单偷渡)|战神殿(困难偷渡)|古宗门遗址|妖塔|妖族禁地,(FBName)
#input ($FBnum) = 需要完成的次数,(FBnum)
#select ($FBWay) = 刷本方式(选自动前先确定插件支持),自动|扫荡|跳过副本,(FBWay)
#select ($DungeonHpThreshold) = 副本内疗伤,当气血低于百分比,100|90|80|70|60|50|40|30|20|10,(DungeonHpThreshold)
#select ($DungeonWaitSkillCD) = Boss战前等待技能冷却,打开|关闭,(DungeonWaitSkillCD)
#select ($DungeonBagCleanWay) = 背包清理方案,不清理|售卖|存仓及售卖,(DungeonBagCleanWay)
// 赌场兑换残页
[if] (Duihuan) == null
($Duihuan) = 不兑换
#select ($Duihuan) = 赌场兑换副本残页物品,不兑换|无念禅功|长生诀|慈航剑典|阴阳九转|战神图录|神器碎片,(Duihuan)
// 古宗门遗址单独扫荡
[if] (GmpSD) == null
($GmpSD) = 跳过
[if] (GmpSDnum) == null
($GmpSDnum) = 5
#select ($GmpSD) = 古宗门遗址单独扫荡,跳过|扫荡,(GmpSD)
#input ($GmpSDnum) = 古宗门遗址扫荡次数,(GmpSDnum)
// 请安
[if] (RC_qingan) == null
($RC_qingan) = 请安
[if] (:grade) == 武神 || (:grade) == 剑神 || (:grade) == 刀皇 || (:grade) == 兵主 || (:grade) == 战神
($RC_qingan) = 跳过
#select ($RC_qingan) = 是否给首席请安,请安|跳过,(RC_qingan)
// 日常结束后动作
[if](RCAfter_action) == null
($RCAfter_action) = $zdwk
#input ($RCAfter_action) = 日常结束后命令(用英文;隔开),(RCAfter_action)
// 语音播报
[if] (TTSover) == null
($TTSover) = 播报
#select ($TTSover) = 日常结束后语音播报提醒,播报|不播报,(TTSover)
// 运行模式
#input ($callmode) = 流程运行模式(无需改动),正常
#config
// 记录日常开始时间
($time_start) = (month)月(:date)日 (:hour):(:minute)
// 判断运行模式和副本方式
[if] (callmode) == null
@js ($fbtd) = "(FBName)".replace(/\(|\)/g,"").indexOf("偷渡")
//[if] (fbtd) == -1 && (FBWay) == 自动
//tm 当前副本为自动模式,流程从call方式转为正常模式。
//@js ManagedPerformerCenter.start("自动日常", FlowStore.get("自动日常"));
//[exit]
// 获取角色名
[if] (TTSover) == 播报
$tts 开始(:name)的自动日常。
// 停止,清包
@stopSSAuto
stopstate
// 检查随从工作状态
@cmdDelay 500
stopstate;team out
[if] (:room)==住房-练功房
go east
[else]
jh fam 0 start
$to 住房
@await 1000
@js G.items.forEach((v,k)=>{console.log(k),WG.SendCmd("team with "+k)})
go northeast
@js G.items.forEach((v,k)=>{console.log(k),WG.SendCmd("dc "+k+" diao")})
@await 1000
@js G.items.forEach((v,k)=>{console.log(k),WG.SendCmd("dc "+k+" cai")})
@await 1000
team out
// 清包
@tidyBag
@await 2000
jh fam lack;pack
($money1) = (:money)
// 师门
[if] (SMtasks) == 正常进行 || (SMtasks) == 无视环数
$sm
@tip 你先去休息一下吧
[else]
($alert_sm) = 根据设置,已跳过师门任务。
@js WG.SendCmd("tm (alert_sm)")
// 吃养精丹和潜能丹药
stopstate
@await 500
[if] {b朱果g}? != null
[if] {b朱果g#} <= 10
use {b朱果g}[{b朱果g#}]
[else]
use {b朱果g}[10]
@await 2000
[if] {b潜灵果g}? != null
[if] {b潜灵果g#} <= 10
use {b潜灵果g}[{b潜灵果g#}]
[else]
use {b潜灵果g}[10]
@await 2000
// 开始统计收益
[if] (RecordG) != 否
<-recordGains
// 追捕
jh fb lock
($currentN) = null
[while] (currentN) == null
@await 500
score;tasks
@task 追杀逃犯:目前完成($currentN)/20个,共连续完成($comboN)个|追杀逃犯:($empty)目前完成($currentN)/20个,共连续完成($comboN)个
($zbtemp) = (ZByes)
[if] (RCMode) == 节日免费模式 && (zbtemp) == 正常模式
//($zbtemp) = (ZByes)
($zbtemp) = 快速扫荡
[if] (currentN) < 20 && (zbtemp) == 快速扫荡
@print 开始快速追捕
stopstate
@tidyBag
@await 2000
[while] (:room) != 扬州城-衙门正厅
$to 扬州城-衙门正厅
@await 500
[while] true
[if] {b扫荡符#}? < 20 || {b扫荡符}? == null
[if] (RCMode) == 正常模式
shop 0 20
ask3 {r程药发}
@tip 无法($speed)完成|目前完成20/20个|已经完成|你的($sdfnum)符不够
[if] (speed) != null || (sdfnum) != null
[if] (ZBsx) == 转为正常模式
($alert_zb) = 追捕到达上限,无法快速扫荡,转为正常模式!
($ZByes) = 正常模式
[else if] (ZBsx) == 自动放弃再扫荡
[if] (comboN) < 200
($alert_zb) = 追捕到达上限,无法快速扫荡,环数低于200环,不自动放弃,转为正常模式!
($ZByes) = 正常模式
[else if] (sdfnum) != null
($alert_zb) = 买不起扫荡符,无法快速扫荡,转为正常模式!
($ZByes) = 正常模式
($sdfnum) = null
[else]
($alert_zb) = 追捕到达上限,无法快速扫荡,自动放弃再扫荡!
ask1 {r程药发}
ask2 {r程药发}
($speed) = null
@await 1000
[continue]
($zbtemp) = (ZByes)
[else]
($currentN) = 20
[break]
[if] (alert_zb) != null
@print (alert_zb)
tm (alert_zb)
[if] (currentN) < 20 && (zbtemp) == 正常模式
@print 开始自动追捕
@cd
stopstate
(ZBBefore)
@await 5000
@tidyBag
@await 2000
@js $('#zb_prog').remove()
@js $(`.state-bar`).before($(`
开始追捕
`).click(() => $('#zb_prog').remove()))
[while](currentN) < 20
($zb) = true
[if] (:status xuruo) == true && (ZBxuruo) == 是
jh fam 9 start;go enter
$killall
@until (:combating) == false
[if] (ZBrenew) == 是 || (:status xuruo) == true || (type1) != null
[while] (:room) != 扬州城-武庙
$to 扬州城-武庙
@await 500
@liaoshang
@until (:status xuruo) == false
[if](comboN)>=(ZBWaitCD)
@cd (ZBcdskill)
[while] (:room) != 扬州城-衙门正厅
$to 扬州城-衙门正厅
@await 500
@await 1000
($olddir1) = (dir1)
($olddir2) = (dir2)
//@print (olddir1)
($escapee) = null
[while] (escapee) == null
($zbing) = null
ask1 {r程药发}
@tip 说道:($escapee)作恶多端($info)最近在($dir1)-($dir2)出现|你不是在($zbing)吗|没有在逃的逃犯|你的($party)正在进攻|不要急,($needwait)来|最近没有($zbEnd)的逃犯了,你先休息下吧
[if] (zbEnd) != null
($currentN) = 20
[break]
[if] (needwait) != null
($needwait) = null
@await 30000
[continue]
[if] (party) != null
($party) = null
@print 帮战未结束,获取逃犯信息失败,10秒后重试。
@await 10000
[continue]
[if] (zbing) != null
($zbing) = null
[if] (dir1) == null || (dir2) == null || (escapee) == null
@await 1000
score;tasks
@await 500
@task 追杀逃犯:($escapee),据说最近在($dir1)-($dir2)出现过,你还有($time)去寻找他,目前完成($currentN)/20个,共连续完成($comboN)个。|追杀逃犯:目前完成($currentN)/20个,共连续完成($comboN)个
@print 追捕目标:(escapee) 目标地点:(dir1)-(dir2)
[if](olddir1) != (dir1) && (olddir2) != (dir2)
($start_h) = (:hour)
($start_m) = (:minute)
@await 500
[while] {r(escapee)}? == null && (zbEnd) == null
[if] (tb) == null
($tb) = 0
<---
[if] (zb) == true
@cmdDelay 1000
[if] {r(escapee)}? != null
($type1) = null
($hunmi) = null
[if] (:room 武当派-后山小院) == true
@await 1000
kill {r(escapee)}?
@until {(escapee)的尸体}? != null || {r(escapee)}? == null || (:combating) == false || (:living) == false
@tip 你的追捕任务($done)了,目前完成($currentN)/20个,已连续完成($comboN)个。|你($type1)死了($type2)|你要攻击谁|追捕任务失败了|你又($hunmi)了知觉|不要急,($needwait)来|你现在是($linghun)状态,不能那么做
[if] (done) != null
($done) = null
@js $('#zb_prog').html(`当前追捕任务已完成,进度 (currentN)/20`)
//[if] (hunmi) != null
//($hunmi) = null
[while] (:living)==false || (linghun) == 灵魂
@await 1500
relive
@await 500
($linghun) = null
[if] (type1) != null && (DieToReset) == 已开启
[while] (:room) != 扬州城-衙门正厅
$to 扬州城-衙门正厅
@await 500
ask2 {r程药发}
[break]
[if] (DieToReset) == 已关闭
[if] (:hour) == 0 && (start_h) != 0
($tb) = 24*60+(:minute)-(start_h)*60-(start_m)
[else]
($tb) = (:hour)*60+(:minute)-(start_h)*60-(start_m)
@js $('#zb_prog').html(`已耗时(tb)分钟 追捕目标:(dir1)-(dir2) (escapee)`)
//@print 已耗时(tb)分钟。追捕目标:(escapee) 目标地点:(dir1)-(dir2)
[if] (tb) >= 10 || (tb) < 0
@print 追捕超时!
($dir1) = null
($dir2) = null
($tb) = null
[break]
--->
@cmdDelay 1000
$to (dir1)-(dir2)
[if] (dir1) == 武当派
[if](dir2) == 林间小径
go south
jh fam 1 start
go north
go south;go west
go west
go east;go northup
go north
go east
go west;go west
go northup
go northup
go northup
go north
go north
go north
go north
go north
go north
[else if] (dir1) == 华山派
jh fam 3 start
go eastup
go southup
jumpdown
go southup
go south
go east
jh fam 3 start
go westup
go north
go east
go west;go north
go east
go west;go north
go south[3];go west
go east;go south
go southup
go southup
look bi;break bi;go enter
go westup
go westup
jumpup
[else if] (dir1) == 少林派
[if](dir2) == 竹林
go north
jh fam 2 start
go north
go west
go east;go east
go west;go north
go northup
go southdown;go northeast
go northwest
go southwest
go northeast;go north
go east
go west;go west
go east;go north
go east
go west;go west
go east;go north
go west
go east;go north
go north
[else if] (dir1) == 峨眉派
[if](dir2) == 走廊
go north
go south[2]
go north;go east[2]
jh fam 4 start
go northup
go east
go west;go southdown;go west
go south
go east
go east
go west;go south
go north;go west;go south
go north;go west
go south
go south
go north;go north;go west
go east;go north
go north
[else if] (dir1) == 逍遥派
[if](dir2) == 林间小道
go west;go north
go south;go west
go east;go south
[else if](dir2) == 木屋
go south[4]
[else if](dir2) == 地下石室
go up
jh fam 5 start
go north
go north
jh fam 5 start;go east
go north
go south;go south
go south
jh fam 5 start;go west
go south
jh fam 5 start;go south
go south
jh fam 5 start;go down
go down
[else if] (dir1) == 丐帮
[if](dir2) == 暗道
go east
go east[2]
go east
jh fam 6 start
go down
go east
go east
go east
go up
go down;go east
go east
go up
($zb) = false
//[if] (RCMode) == 节日免费模式 && (zbtemp) != null
//($ZByes) = (zbtemp)
@js $('#zb_prog').remove()
@cmdDelay
@await 2000
@tidyBag
@await 2000
// 武道塔
($currentN) = null
[if] (WudaoMode) != 只打塔主
//[if] (WudaoMode) == 正常模式 || (WudaoMode) == 快速模式 || (RCMode) == 节日免费模式
score;tasks
@task 武道塔($reset)重置,进度($currentN)/($finalN),|武道塔($reset)重置,进度($currentN)/($finalN),|今日副本($noWudao)次数
[if] (reset) == 已 && (currentN) != null && (currentN) == (finalN) && (finalN) != 0
@print 当日武道塔已完成。
[else if] (noWudao) != null && (reset)==null && (currentN)==null && (finalN)==null
@print 检测到玩家已设置为只打塔主,跳过武道塔,流程武道塔模式将更改为只打塔主。
tm 检测到玩家已设置为只打塔主,跳过武道塔,流程武道塔模式将更改为只打塔主。
($WudaoMode) = 只打塔主
[else]
stopstate
@cd
@print 开始自动武道塔
@tidyBag
@await 2000
(WudaoBefore)
@await 5000
@renew
[if] (WudaoMode) == 快速模式
@cmdDelay 500
jh fam 9 start
score;tasks
@task 武道塔可以重置,进度($currentN)/($finalN),|武道塔已重置,进度($currentN)/($finalN),
@print 当前武道塔进度:(currentN)/(finalN)
@await 2000
[if] (currentN) == (finalN)
ask1 {r守门人}
@tip 从头开始挑战|已经重置
@await 2000
[while] (wdlevel) == null
jh fam 9 start
@await 500
@tip 你目前可以直接去挑战第($wdlevel)层
@print 开始挑战第(wdlevel)层
[if] (RCMode) == 正常模式
go enter
[while] (RCMode) == 正常模式
[if] (:room) == 武道塔-第一百层 || (:room) == 武道塔-塔顶
[break]
[if] (WudaoMode) == 正常模式
[if] (WudaoManualMaxLevel) >= 100
($WudaoManualMaxLevel) = 100
[else]
($wudaoDif) = (finalN) - (WudaoManualMaxLevel)
[if] (wudaoDif) == 0
($WudaoManualMaxLevel) = (WudaoManualMaxLevel) - 1
[else if] (wudaoDif) < 0
($WudaoManualMaxLevel) = (finalN) - 1
[if] (wdlevel) >= (WudaoManualMaxLevel) || (wdlevel) >= 100
[break]
[if] (:room) == 武道塔-第一百层 || (:room) == 武道塔-塔顶
[break]
[if] (:hpPer) < 0.7 || (:mpPer) < 0.3
@renew
jh fam 9 start;go enter
[if] (wdlevel) >= (WudaoWaitCDLevel)
@cd (WudaoWaitCDExp)
[else if] (WudaoMode) == 快速模式
[(wdfail) == null]($wdfail) = 0
[if] (:mpPer) <= 0.2 || (wdfail) > 3
[if] (WudaoRenew) == null
($WudaoRenew) = 天地诀
[if] (WudaoRenew) != 武庙恢复
[if] (WudaoRenew) == 天地诀
($wdOriginal)=(:kf_nei)
enable force changshengjue
($renewSkill) = force.zhen
[(:kf_nei) != changshengjue]($wdRenewSkill)=false
[else if] (WudaoRenew) == 逆天道
($wdOriginal)=(:kf_nei)
enable force nitiandao
($renewSkill) = force.nian
[(:kf_nei) != nitiandao]($wdRenewSkill)=false
[else if] (WudaoRenew) == 大道无极
($wdOriginal)=(:kf_zhao)
enable parry taijishengong4
($renewSkill) = parry.da
[(:kf_zhao) != taijishengong4]($wdRenewSkill)=false
[if] (wdRenewSkill)=false
[if] (wdOriginal) != null
[(WudaoRenew) == 天地诀 || (WudaoRenew) == 逆天道]enable force (wdOriginal)
[(WudaoRenew) == 大道无极]enable parry (wdOriginal)
@print 无法使用(WudaoRenew),改回武庙恢复模式。
($WudaoRenew) = 武庙恢复
[else]
@cd (renewSkill)
@perform (renewSkill)
@tip 你的($less)不够,无法使用|转瞬间重获新生
[if] (wdOriginal) != null
[(WudaoRenew) == 天地诀 || (WudaoRenew) == 逆天道]enable force (wdOriginal)
[(WudaoRenew) == 大道无极]enable parry (wdOriginal)
[if] (less) != null
($less) = null
[while] (:room) != 扬州城-武庙
$to 扬州城-武庙
@await 500
@dazuo
jh fam 9 start;go enter
[if] (WudaoRenew) == 武庙恢复
[while] (:room) != 扬州城-武庙
$to 扬州城-武庙
@await 500
@dazuo
jh fam 9 start;go enter
[if] (wdfail) > 3
($wdfail) = 0
@await 2000
//stopstate
[if] (:hpPer) <= 0.01
@js var jy='(:room)'.indexOf('第七十');if(jy!=-1){WG.SendCmd('liaoshang;$wait 10000;stopstate')}
@await 100
@until (:state) != 疗伤
kill {r武道塔守护者}?
[if] (WudaoMode) == 正常模式
@await 500
@until (:combating) == false && (:free) == true && (:status faint) == false && (:status miss) == false
[if] {r武道塔守护者}? != null
[(WudaoMode) == 快速模式]($wdfail) = (wdfail) + 1
[continue]
[else]
[(WudaoMode) == 快速模式]($wdfail) = 0
($wdlevel) = (wdlevel) + 1
go up
[if] (WudaoMode) == 正常模式 || (RCMode) == 节日免费模式
($num)=0
jh fam 9 start
ask2 {r守门人}
@tip 用不着快速挑战了|不用快速挑战|快速挑战需要($num)张扫荡符
[if] (num) > 0 && (RCMode) != 节日免费模式
[if] {b扫荡符#}? < (num) || {b扫荡符}? == null
shop 0 (num)
ask2 {r守门人};ask3 {r守门人}
@tip 你的扫荡符不够|挑战完成|用不着快速挑战了|不用快速挑战
@cmdDelay
@await 5000
stopstate
@tidyBag
@await 2000
//@liaoshang
[else if] (WudaoMode) == 只打塔主
@print 已设置只打塔主,跳过武道塔。
tm 已设置只打塔主,跳过武道塔。
@tidyBag
@await 2000
// 周一快速运镖
[if] (FBYabiao) == 是 && (:day) == 1 && (:hour) >= 5
@print 今天是周一,执行快速运镖。
@js DungeonsShortcuts.xianyu_ksyb();
@await 3000
@until (:state) == 闭关 || (:state) == 挖矿
@await 3000
// 副本
[if] (FBWay) == 跳过副本
($alert_fb) = 跳过副本部分,请自己手动完成想要的副本。
[else]
[if] (FBName) == 妖族禁地 || (FBName) == 妖塔
($fb_spe) == true
@print 等待5秒后继续...
@await 5000
stopstate;team out
jh fam 9 start;go enter
go up
@tip 打败($tading)就可以上去|你想要去古老的大陆寻找|你可以上去
[if] (tading) != null
($logGDL) = 无法进入古大陆!
@print (logGDL)
@push ⚠️【自动日常】(:name),(logGDL)
[else]
score;tasks
@task 精力消耗:($tag2)>($jl_com)/200
[if] (jl_com) == null
($jl_com) = 200
[if] (jl_com) >= 200
@print 今日精力已消耗(jl_com),日常不再扫荡副本。
[else]
[if] (FBName) == 妖族禁地
@js ($fb_com) = Math.floor((jl_com)/100)
($fb_num) = 2 - (fb_com)
[while] (:room) != 武道塔-塔顶
jh fam 9 start;go enter
go up
@await 500
ggdl {r疯癫的老头}
go south
go south
@tip 进入副本|你尚未($yzjd_lock)副本妖族禁地|本周($yzjd_over)的次数已经达到上限。
[if] (yzjd_lock) != null
($fb_spe) = false
[if] (FBYzjdOver) == 妖塔
($FBYzjdOver) = 战神殿(困难)
@print 妖族禁地未解锁,转为扫荡正常副本(FBYzjdOver)
[else if] (yzjd_over) != null
[if] (FBYzjdOver) == 妖塔
@print 本周妖族禁地已达上限,转扫妖塔。
($yzjd_turn) = 妖塔
[else]
@print 本周妖族禁地已达上限,转扫正常副本(FBYzjdOver)。
($yzjd_turn) = 正常副本
[else]
[if] {b扫荡符#}? < (fb_num) || {b扫荡符}? == null
shop 0 (fb_num)
cr yzjd/pingyuan 0 (fb_num)
@await 6000
@tidyBag
@await 3000
[if] (FBName) == 妖塔 || (yzjd_turn) == 妖塔
($jl_re) = 200 - (jl_com)
@await 5000
jh fam 9 start;go enter
go up
ggdl {r疯癫的老头}
go north[2]
@await 1000
go north[2]
go north[2]
@await 3000
look shi
tiao1 shi;tiao3 shi
tiao1 shi;tiao3 shi
tiao2 shi
go north
@await 3000
($ytjl_cum) = 0
($ytjl_one) = 15
($ytjl_week) = null
[while] (ytjl_cum) < (jl_re)
[if] {b扫荡符}? == null
shop 0 20
@await 500
ss muyuan
@tip 你即将消耗一个扫荡符,($ytjl_one)精力快速完成一次弑妖塔|你即将消耗($ytjl_one)精力快速完成一次弑妖塔|你尚未($yt_lock)弑妖塔,不能快速完成。|你已达到($ytjl_week)上限
[if] (yt_lock) != null
@print 妖塔扫荡未解锁,默认改为正常副本战神殿(困难)。
($fb_spe) == false
($FBName) = 战神殿(困难)
[break]
[if] (ytjl_week) != null
@print 妖塔扫荡已达到本周上限,转扫正常副本战神殿(困难)。
($fb_spe) == false
($yzjd_turn) = 正常副本
($FBYzjdOver) = 战神殿(困难)
[break]
[if] (ytjl_one) > (SDYTjlsx) && (ytjl_one) != null
[if] (FBYzjdOver) == 妖塔 && (yzjd_turn) != 妖塔
($FBYzjdOver) = 战神殿(困难)
@print 单次扫荡妖塔精力超过(SDYTjlsx),转扫正常副本(FBYzjdOver)。
($fb_spe) == false
($yzjd_turn) = 正常副本
[break]
[else]
saodang muyuan
@tip 你消耗一个扫荡符,($ytjl_one)精力快速完成弑妖塔|你消耗($ytjl_one)精力快速完成弑妖塔,共获得了|你已达到($ytjl_week)上限
[if] (ytjl_week) != null
@print 妖塔扫荡已达到本周上限,转扫正常副本战神殿(困难)。
($fb_spe) == false
($yzjd_turn) = 正常副本
($FBYzjdOver) = 战神殿(困难)
[break]
($ytjl_cum) = (ytjl_cum) + (ytjl_one)
@print 本日扫荡妖塔已消耗(ytjl_cum)精力。
@await 1000
@tidyBag
@await 3000
[if] (yzjd_turn) == 正常副本 || (fb_spe) != true
stopstate
score;tasks
@task 精力消耗:($tag2)>($jl_com)/200
//@task 今日副本完成次数:($fb_com)。
[if] (FBnum) == null || (FBnum) < 1
($FBnum) = 20
[if] (jl_com) == null
($jl_com) = 200
[if] (jl_com) >= 200 && (jl_com) != null
@print 今日精力已消耗(jl_com),日常不再扫荡副本
[else]
@js ($fb_com) = Math.floor((jl_com)/10)
[if] (FBnum) <= (fb_com)
($fb_num) = (FBnum)
[else]
($fb_num) = (FBnum) - (fb_com)
[if] (fb_spe) == false
($FBName) = (FBYzjdOver)
[if] (yzjd_turn) == 正常副本
@js ($fbName) = "(FBYzjdOver)".replace(/\(|\)/g,"")
[else]
@js ($fbName) = "(FBName)".replace(/\(|\)/g,"")
($fbdata) = "财主家简单":"cr yz/cuifu/caizhu 0","财主家困难":"cr yz/cuifu/caizhu 1","丽春院":"cr yz/lcy/dating 0","流氓巷":"cr yz/lmw/xiangzi1 0","兵营":"cr yz/by/damen 0","庄府":"cr bj/zhuang/xiaolu 0","鳌拜府":"cr bj/ao/damen 0","天地会":"cr bj/tdh/hct 0","神龙教":"cr bj/shenlong/haitan 0","关外":"cr bj/guanwai/damen 0","温府":"cr cd/wen/damen 0","五毒教":"cr cd/wudu/damen 0","恒山":"cr wuyue/hengshan/daziling 0","青城山":"cr wuyue/qingcheng/shanlu 0","衡山":"cr wuyue/henshan/hengyang 0","泰山":"cr wuyue/taishan/daizong 0","嵩山":"cr wuyue/songshan/taishi 0","云梦沼泽":"cr cd/yunmeng/senlin 0","桃花岛简单":"cr taohua/haitan 0","桃花岛困难":"cr taohua/haitan 1","白驼山":"cr baituo/damen 0","星宿海":"cr xingxiu/xxh6 0","冰火岛简单":"cr mj/bhd/haibian 1","冰火岛困难":"cr mj/bhd/haibian 1","冰火岛偷渡":"cr mj/bhd/haibian 1","移花宫简单":"cr huashan/yihua/shandao 0","移花宫困难":"cr huashan/yihua/shandao 1","移花宫偷渡":"cr huashan/yihua/shandao 1","燕子坞简单":"cr murong/anbian 0","燕子坞困难":"cr murong/anbian 1","黑木崖简单":"cr heimuya/shangu 0","黑木崖困难":"cr heimuya/shangu 1","缥缈峰困难":"cr lingjiu/shanjiao 1","缥缈峰偷渡":"cr lingjiu/shanjiao 1","光明顶":"cr mj/shanmen 0","光明顶偷渡":"cr mj/shanmen 0","天龙寺困难":"cr tianlong/damen 1","天龙寺偷渡":"cr tianlong/damen 1","血刀门":"cr xuedao/shankou 0","古墓派简单":"cr gumu/gumukou 0","古墓派困难":"cr gumu/gumukou 1","古墓派困难偷渡":"cr gumu/gumukou 1","华山论剑":"cr huashan/lunjian/leitaixia 0","侠客岛":"cr xkd/shimen 0","净念禅宗简单":"cr chanzong/shanmen 0","净念禅宗困难":"cr chanzong/shanmen 1","净念禅宗困难偷渡":"cr chanzong/shanmen 1","慈航静斋简单":"cr cihang/shanmen 0","慈航静斋困难":"cr cihang/shanmen 1","慈航静斋简单偷渡":"cr cihang/shanmen 0","慈航静斋困难偷渡":"cr cihang/shanmen 1","阴阳谷":"cr yyg/ya 0","阴阳谷偷渡":"cr yyg/ya 0","战神殿简单":"cr zsd/damen 0","战神殿困难":"cr zsd/damen 1","战神殿简单偷渡":"cr zsd/damen 0","战神殿困难偷渡":"cr zsd/damen 1","古宗门遗址":"cr gmp/shanmen 0"
@js ($fbcr) = var fb={(fbdata)};fb.(fbName)
[if] (FBWay) == 扫荡
//扫荡模式
[if] (FBName) == 流氓巷(组队) || (FBName) == 神龙教(组队) || (FBName) == 五毒教(组队) || (FBName) == 云梦沼泽(组队) || (FBName) == 白驼山(组队) || (FBName) == 冰火岛(偷渡) || (FBName) == 移花宫(偷渡) || (FBName) == 燕子坞(偷书) || (FBName) == 缥缈峰(偷渡) || (FBName) == 光明顶(组队) || (FBName) == 光明顶(偷渡) || (FBName) == 天龙寺(偷渡) || (FBName) == 古墓派(困难偷渡) || (FBName) == 净念禅宗(困难偷渡) || (FBName) == 慈航静斋(简单偷渡) || (FBName) == 慈航静斋(困难偷渡) || (FBName) == 阴阳谷(偷渡) || (FBName) == 战神殿(简单偷渡) || (FBName) == 战神殿(困难偷渡)
($alert_fb) = (FBName)无法扫荡,请改为自动模式!
[else]
//team out
@tidyBag
@await 3000
[if] {b扫荡符#}? < (fb_num) || {b扫荡符}? == null
[if] (RCMode) == 正常模式
shop 0 (fb_num)
[if] (FBName) == 古宗门遗址 || (FBYzjdOver) == 古宗门遗址
@print 本次扫荡副本古宗门遗址,等待3秒后前往…
@await 3000
jh fam 9 start;go enter
go up
@tip 打败($tading)就可以上去|你想要去古老的大陆寻找|你可以上去
[if] (tading) != null
($logGDL) = 无法进入古大陆!
@print (logGDL)
@push ⚠️【自动日常】(:name),(logGDL)
[else]
ggdl {r疯癫的老头}
go north[2]
go north[2]
go north[2]
@await 2000
look shi
tiao1 shi;tiao1 shi;tiao2 shi
jumpdown
@await 2000
[if] (logGDL) == null
(fbcr) (fb_num)
[if] (fb_num) > 1
@tip 扫荡完成|扫荡符($lack)继续扫荡|你的($jingli)不够
[if] (lack) != null
($alert_fb) = 扫荡符不足,无法完成对【(FBName)】副本的(FBnum)次扫荡!
[else if] (jingli) == 精力
($alert_fb) = 精力不足,无法完成对【(FBName)】副本的(FBnum)次扫荡!
@tidyBag
@await 3000
[else if] (FBWay) == 自动
//脚本自动模式
stopstate
(FBBefore)
@await 5000
[if] (FBName) == 冰火岛(偷渡) || (FBName) == 移花宫(偷渡) || (FBName) == 缥缈峰(偷渡) || (FBName) == 光明顶(偷渡) || (FBName) == 天龙寺(偷渡) || (FBName) == 古墓派(困难偷渡) || (FBName) == 净念禅宗(困难偷渡) || (FBName) == 慈航静斋(简单偷渡) || (FBName) == 慈航静斋(困难偷渡) || (FBName) == 阴阳谷(偷渡) || (FBName) == 战神殿(简单偷渡) || (FBName) == 战神殿(困难偷渡)
team out
($tdnum) = 0
[while] (tdnum) < (fb_num)
(fbcr) 0;cr over
@await 500
($tdnum) = (tdnum) + 1
[else]
@js ($fbexist) = if(GetDungeonFlow(`(FBName)`)!=null){true}else{false}
[if] (fbexist) == true
[if] (FBName) != 白驼山(组队)
team out
[if] (callmode) == null
($fb_auto_num) = 0
[while] (fb_auto_num) < (fb_num)
stopstate
[while] (:room) != 扬州城-武庙
stopstate
$to 扬州城-武庙
@await 1000
@js ManagedPerformerCenter.start(`自动副本-(FBName)`, GetDungeonSource("(FBName)").replace(/#.*\n/g,'($_DungeonHpThreshold)=(DungeonHpThreshold)\n($_DungeonWaitSkillCD)=(DungeonWaitSkillCD)\n($_DungeonBagCleanWay)=(DungeonBagCleanWay)\n($_DungeonRecordGains)=否\n($_repeat)=(fb_num)\n'))
@until (:room 副本区域) == true
@await 3000
@until (:room 副本区域) == false
@until (:room) == 住房-练功房 || (:room) == 住房-卧室 || (:room) == 住房-院子 || (:room) == 扬州城-大门 || (:room) == 帮会-练功房
($fb_auto_num) = (fb_auto_num) + 1
[else]
@js ManagedPerformerCenter.start(`自动副本-(FBName)`, GetDungeonSource("(FBName)").replace(/#.*\n/g,'($_DungeonHpThreshold)=(DungeonHpThreshold)\n($_DungeonWaitSkillCD)=(DungeonWaitSkillCD)\n($_DungeonBagCleanWay)=(DungeonBagCleanWay)\n($_DungeonRecordGains)=否\n($_repeat)=(fb_num)\n'))
@until (:room) == 住房-练功房 || (:room) == 住房-卧室 || (:room) == 住房-院子 || (:room) == 扬州城-大门 || (:room) == 帮会-练功房
[else]
($alert_fb) = (FBName)没有自动脚本!
// 赌场兑换残页
[if] (Duihuan) != 不兑换
//($dhdata) = "无念禅功":"0_32","长生诀":"1_32","慈航剑典":"1_33","阴阳九转":"0_34","战神图录":"0_35","神器碎片":"1_35"
//@js ($dhfb) = var dh={(dhdata)};dh.(Duihuan)
[if] (Duihuan) == 无念禅功
($dhfb) = 0_32
[else if] (Duihuan) == 长生诀
($dhfb) = 1_32
[else if] (Duihuan) == 慈航剑典
($dhfb) = 1_33
[else if] (Duihuan) == 阴阳九转
($dhfb) = 0_34
[else if] (Duihuan) == 战神图录
($dhfb) = 0_35
[else if] (Duihuan) == 神器碎片
($dhfb) = 1_35
[if] (dhfb) != null
stopstate
[while] (:room) != 扬州城-赌场
$to 扬州城-赌场
@await 500
ask3 {r易直非}?
duihuan (dhfb)
@tip 你目前共完成($dhtotal)次
@await 200
@js ($dhcy) = $(".content-message").find(".item-commands").last().children("span:contains('(Duihuan)')").attr("cmd")
@js ($dhpl) = $(".content-message").find(".item-commands").last().children("span:contains('(Duihuan)')").text().match(/[0-9]+/)
[if] (dhcy) != null && (dhpl) != null
@js ($dhnum) = parseInt((dhtotal)/(dhpl))
[if] (dhnum) > 0 && (dhnum) != null
($num) = 0
[while] (num) < (dhnum)
(dhcy)
@await 500
($num) = (num) + 1
($dhinfo) = 当前完成次数(dhtotal),每(dhpl)次兑换1份(Duihuan),共计兑换(num)页。
[else]
($dhinfo) = 当前完成次数(dhtotal),无法兑换(Duihuan)。
[if] (dhinfo) != null
@print (dhinfo)
tm (dhinfo)
[if] (GmpSD) == 扫荡
@await 3000
stopstate
jh fam 9 start;go enter
go up
@tip 打败($tading)就可以上去|你想要去古老的大陆寻找|你可以上去
[if] (tading) == null
ggdl {r疯癫的老头}
go north[2]
go north[2]
go north[2]
@await 2000
look shi
tiao1 shi;tiao1 shi;tiao2 shi
jumpdown
[if] (GmpSDnum) == null || (GmpSDnum) == 0
($GmpSDnum) = 5
[if] {b扫荡符#}? < (GmpSDnum) || {b扫荡符}? == null
[if] (RCMode) == 正常模式
shop 0 (GmpSDnum)
cr gmp/shanmen 0 (GmpSDnum)
[if] (GmpSDnum) > 1
@tip 古宗门遗址扫荡完成|扫荡符($gmplack)继续扫荡|你的($gmpjingli)不够
[if] (gmplack) != null
($alert_gmp) = 扫荡符不足,无法完成对【古宗门遗址】副本的(GmpSDnum)次扫荡!
[else if] (gmpjingli) == 精力
($alert_gmp) = 精力不足,无法完成对【古宗门遗址】副本的(GmpSDnum)次扫荡!
// 使用玉简
@await 1000
[while] {b玉简p%}? != null
use {b玉简p%}?
@tip 找到宗门传承线索|没有($yujian)反应
[if] (yujian) != null
[break]
@await 500
// 当铺购买
stopstate
$tnbuy
@await 3000
@tidyBag
// 请安
greet master
[if] (RC_qingan) == 请安
@await 2000
@js WG.oneKeyQA()
@await 5000
[else]
[if] (:grade) != 武神 && (:grade) != 战神 && (:grade) != 刀皇 && (:grade) != 剑神 && (:grade) != 兵主
($alert_qa) = 根据设置,已跳过请安。
// 领取签到奖励
stopstate
taskover signin;taskover zz1;taskover zz2
// 检查精力
[(:grade) == 百姓]($j) = 1000
[(:grade) == 武士]($jjMax) = 2000
[(:grade) == 武师]($jjMax) = 3000
[(:grade) == 宗师]($jjMax) = 5000
[(:grade) == 武圣]($jjMax) = 7000
[(:grade) == 武帝]($jjMax) = 10000
[(:grade) == 武神 || (:grade) == 剑神 || (:grade) == 刀神 ||(:grade) == 兵主 || (:grade) == 战神]($jjMax) = 15000
[if] (:grade) == 百姓 || (:grade) == 武士 || (:grade) == 武师
($jlOver) = 300
[else if] (:grade) == 宗师 || (:grade) == 武圣
($jlOver) = 500
[else]
($jlOver) = 1000
@await 1000
jh fb lock;score
@await 500
[if] (jjMax) != null && (jlOver) != null && (jjMax) >= (:energy)
($jlDif) = (jjMax) - (:energy)
[if] (jlDif) <= (jlOver) && (jlDif) != null
($alert_jl) = ⚡️ 当前精力 (:energy)/(jjMax),即将溢出不再增加,请及时使用。
// 检查元宝
score;transmoney
@tip 账号转入:($cashCharge)
@tip 每日签到:($cashSign)/
[if] (cashSign) != null && (jjMax) != null
($cashOver) = (jjMax) - (cashSign)
[if] (cashOver) <= 100
($alert_cash) = 💰 当前签到元宝(cashSign)/(jjMax),即将溢出不再增加
// 黄金收益统计
jh fam lack;pack
($money2) = (:money)
[if] (money1) != null && (money2) != null
@js ($gainMoney) = Math.floor(((money2) - (money1))/10000)
// 结束收益统计
[if] (RecordG) == 正常统计
recordGains->
[else if] (RecordG) == 无弹窗统计
recordGains->nopopup
[else if] (RecordG) == 静默统计
recordGains->silent
@recoverSSAuto
// 日常结束后
(RCAfter_action)
@print * 黄金 (gainMoney)
@print (month)月(:date)日 (:hour):(:minute) 自动日常结束!
@print 本次日常开始时间:(time_start)
@print 当前精力:(:energy)/(jjMax),签到元宝:(cashSign)/(jjMax),充值元宝:(cashCharge)
@print ----------
($bobao) = (:name),自动日常结束!
($report) = 日常报告
[if] (alert_sm) != null
@print (alert_sm)
($bobao) = (bobao)(alert_sm)
($report) = (report)⚠️(alert_sm)
[if] (alert_fb) != null
@print (alert_fb)
($bobao) = (bobao)(alert_fb)
($report) = (report)⚠️(alert_fb)
[if] (alert_gmp) != null
@print (alert_gmp)
($bobao) = (bobao)(alert_gmp)
($report) = (report)⚠️(alert_gmp)
[if] (alert_qa) != null
@print (alert_qa)
($bobao) = (bobao)(alert_qa)
($report) = (report)⚠️(alert_qa)
@js $('#report_prog').remove()
[if] (report) != 日常报告
@js $(`.state-bar`).before($(`(report)
`).click(() => $('#report_prog').remove()))
[if] (TTSover) == 播报
$tts (bobao)
@js $('#report_jl').remove()
[if] (alert_jl) != null
@js $(`.state-bar`).before($(`(alert_jl)
`).click(() => $('#report_jl').remove()))
@push (:name):(alert_jl)
@js $('#report_cash').remove()
[if] (alert_cash) != null
@js $(`.state-bar`).before($(`(alert_cash)
`).click(() => $('#report_cash').remove()))
@push (:name):(alert_cash)