//~silent //基于多个版本整合修改,为此掉头发的人:白三三、大🐔、呆发天天、黑白郎君、冷手硬打、清和,以及几位不知名或忘记名字的大佬。 @js messageClear(); ($localVer) = 2023062501 ($changeLog) = 🆕 可查看本次推演中已放弃的词条记录。🌟 1.获取词条等级。2.推演潜能获取和计算。3.可平均或优先推演指定序号的词条。4.设定词条指定等级。5.推演时可开启自动重连。6.停止推演、词条属性功能按钮。7.语音提醒、远程通知。 ($flowName) = 自创推演 ($flowCode) = zcty ($flowPath) = 根文件夹 ($flowFinder) = 根文件夹 //($repourl) = https://cdn.jsdelivr.net/gh/mapleobserver/wsmud-script ($repourl) = http://wsmud-cdn.if404.com @js ($version) = $.ajax({type: "GET", url: "(repourl)/version.txt", async: false, cache: false}).responseText; [if] (version) != null @js ($remoteVer) = var v = (version);v.(flowCode) [if] (localVer) < (remoteVer) && (remoteVer) != null [if] (UPnum) == null ($UPnum) = 0 [if] (UPnum) < 2 [if] (UPnum) == 1 @print 未获取到最新版本,使用备用地址再次尝试... ($repourl) = http://wsmud-cdn.if404.com ($UPnum) = (UPnum) + 1 [if] (flowPath) != 根文件夹 && (flowPath) != null ($flowSource) = (repourl)/(flowPath)/(flowName).flow.txt [else] ($flowSource) = (repourl)/(flowName).flow.txt [if] (flowFinder) == null ($flowFinder) = 根文件夹 @js WG.SendCmd("tm 当前(flowName)版本【(localVer)】,将开始自动更新至最新【(remoteVer)】。") ($f_ss)={"name":"(flowName)","source":"(flowSource)","finder":"(flowFinder)"} @js var time = Date.parse( new Date());var f=(f_ss);var n=f["name"];var s=f["source"];var fd=f["finder"];WorkflowConfig.removeWorkflow({"name":n,"type":"flow","finder":fd});$.get(s,{stamp:time},function(data,status){WorkflowConfig.createWorkflow(n,data,fd);}); @wait 1500 ($log) = ✅(flowName)已更新至最新版【(remoteVer)】,即将自动运行。 [else] ($log) = ⭕(flowName)暂时无法正常更新至【(remoteVer)】,直接运行当前版本【(localVer)】。 ($UPnum) = null @js WG.SendCmd("tm (log)") @print (log) [if] (UPnum) != null @js var f=(f_ss);ManagedPerformerCenter.start(f["name"], FlowStore.get(f["name"])); [exit] [else] ($UPnum) = null [if] (remoteVer) == null ($log) = ⚠️获取远程版本失败,维持当前版本不变。 [else] ($log) = 🚀开始运行(flowName),当前版本【(remoteVer)】。更新内容:(changeLog) @js WG.SendCmd("tm (log)") @print (log) // 流程 @cmdDelay 0 [if] (ZCFood) == null ($ZCFood)=是 [if] (ZCFy) == null ($ZCFy)=是 [if] (ZCSkill) == null ($ZCSkill)=内功 [if] (ZCMaxqn) == null ($ZCMaxqn)=100000 [if] (ZCProp) == null ($ZCProp)=忽视对方防御|最终伤害|暴击|绝招冷却时间% [if] (ZCSpc) == null ($ZCSpc)=短时间无视伤害 [if] (ZCXlu) == null ($ZCXlu)=无 [if] (ZCxl) == null ($ZCxl)=是 [if] (TYPriorNum) == null || (TYPriorNum) == 10 ($TYPriorNum)=平均 [if] (ZCEntryLv) == null ($ZCEntryLv)=0 [if] (ZCAlertType) == null ($ZCAlertType)=关闭 [if] (ZCAlertWay) == null ($ZCAlertWay)=提示音 [if] (ZCAlertPush) == null ($ZCAlertPush)=关闭 [if] (AlertTel) == 开启 ($ZCAlertPush)=开启 #select ($zcEntrySet)=⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️
 * 手动覆盖词条导致后续推演出问题的,建议重推。
 * ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️ ⚠️
 * 当前词条设置:
 * 如果要重新设定词条,先选择推演部位,然后直接点运行进入词条设置界面👇),正常推演|重设词条|清空重推,正常推演 #select ($ZCSkill)=要推演的技能部位,内功|鞭法|棍法|剑法|刀法|杖法|招架|拳脚|暗器|轻功,(ZCSkill) #select ($TYPriorNum)=推演方式提供两种选择:
 * 1️⃣ 平均提升所有词条等级;
 * 2️⃣ 指定优先推演指定词条(从上到下6个词条选1个)
 * 请选择推演方式,平均|1|2|3|4|5|6,(TYPriorNum) #input ($ZCEntryLv)=词条限定等级(所有或指定词条推到该等级后停止,填0为不限制),(ZCEntryLv) #input ($ZCProp)=上次普通词条设置为:(ZCProp)
 * 普通词条(完全匹配,用|隔开,限百分比后加%,限非百分比加d),(ZCProp) #input ($ZCSpc)=特殊词条(模糊匹配),(ZCSpc) #select ($ZCxl)=出特殊词条后闭关,是|否,(ZCxl) #input ($ZCMaxqn)=总消耗潜能(万),(ZCMaxqn) #select ($ZCFood)=冰心,是|否,(ZCFood) #select ($ZCFy)=飞翼,是|否,(ZCFy) #select ($ZCXlu)=香炉,无|沉香木鼎|麝香铜鼎|龙涎香熏|龙脑古鼎,(ZCXlu) #select ($relogin)=开启自动重连防止掉线,开启|关闭,开启 #select ($ZCAlertType)=推出词条和结束时发出通知,全部通知|结束时通知|关闭,(ZCAlertType) #select ($ZCAlertWay)=通知方式,语音播报|提示音,(ZCAlertWay) #select ($ZCAlertPush)=远程通知功能,需先在系统设置(右键菜单-设置)中开启并填写参数,需要plugins版本至少0.0.32.192,raid版本至少2.4.45,更新插件后先刷新网页。,不懂的话请勿使用,自行搜索了解。
 * 是否开启远程通知,开启|关闭,(ZCAlertPush) #config // 配置词条 [if] (zcEntrySet)==重设词条 [if] (ZCSkill)==内功 ($propAry)=不推演|臂力d|命中d|攻击%|命中%|最终伤害%|忽视对方防御%|绝招冷却时间%|暴击%|练习效率%|攻击速度%|内力消耗%|伤害减免%|防御%|招架%|躲闪%|气血%|暴击伤害%|暴击抵抗%|忙乱%|忽视忙乱%|绝招释放时间%|学习效率%|打坐效率%|攻击d|绝招冷却时间d|攻击速度d|绝招释放时间d|忙乱d|根骨d|身法d|悟性d|防御d|招架d|躲闪d|震慑(长生)|震慑(慈航)|震慑(战神) ($spcAry)=不推演|吸血(太玄)|不灭(混沌)|战神|反震|守护|剑心|化毒 [else if] (ZCSkill)==鞭法 || (ZCSkill)==棍法 || (ZCSkill)==剑法 || (ZCSkill)==刀法 || (ZCSkill)==杖法 || (ZCSkill)==拳脚 || (ZCSkill)==暗器 ($propAry)=不推演|攻击d|命中d|臂力d|攻击%|命中%|最终伤害%|忽视对方防御%|暴击%|内力消耗%|伤害减免%|防御%|招架%|躲闪%|气血%|暴击伤害%|暴击抵抗%|忙乱%|忽视忙乱%|根骨d|身法d|悟性d|防御d|招架d|躲闪d ($spcAry)=不推演|弱化|溅射|吸血|穿透|无情|嗜血|内伤(入魔) [else if] (ZCSkill)==招架 ($propAry)=不推演|攻击d|命中d|臂力d|命中%|根骨d|身法d|悟性d|防御d|招架d|躲闪d|暴击伤害%|内力消耗%|练习效率%|学习效率%|打坐效率%|防御%|招架%|躲闪%|气血% ($spcAry)=不推演|反击(移花)|乾坤|纵横|星移|专注(招架) [else if] (ZCSkill)==轻功 ($propAry)=不推演|攻击d|臂力d|命中d|命中%|防御d|招架d|躲闪d|根骨d|身法d|悟性d|防御%|招架%|躲闪%|气血%|暴击伤害%|内力消耗%|练习效率%|学习效率%|打坐效率% ($spcAry)=不推演|反击|灵动|专注(轻功) #select ($entry1)=当前选择部位:👉(ZCSkill)👈
 * 普通词条1,(propAry),(entry1) #select ($entry2)=普通词条2,(propAry),(entry2) #select ($entry3)=普通词条3,(propAry),(entry3) #select ($entry4)=普通词条4,(propAry),(entry4) #select ($entry5)=普通词条5(有特殊词条可选不推演),(propAry),(entry5) #select ($entryspc)=特殊词条(不需要则选不推演),(spcAry),(entryspc) #config // 处理词条设置 [(entry1)==null]($entry1)=不推演 [(entry2)==null]($entry2)=不推演 [(entry3)==null]($entry3)=不推演 [(entry4)==null]($entry4)=不推演 [(entryspc)==null]($entryspc)=不推演 ($ZCProp) = (entry1)|(entry2)|(entry3)|(entry4) [if] (entry5) != 不推演 && (entry5) != null && (entryspc) == 不推演 ($ZCProp) = (ZCProp)|(entry5) [if] (entryspc)==不推演 ($ZCSpc) = 不推演 [else] [if] (entryspc)==吸血(太玄) ($ZCSpc)=攻击力的内功伤害 [else if] (entryspc)==不灭(混沌) ($ZCSpc)=短时间无视伤害 [else if] (entryspc)==战神 ($ZCSpc)=空手时附加的内力 [else if] (entryspc)==反震 ($ZCSpc)=最大内力的反震伤害 [else if] (entryspc)==守护 ($ZCSpc)=气血每降低 [else if] (entryspc)==剑心 ($ZCSpc)=额外攻击敌人 [else if] (entryspc)==弱化 ($ZCSpc)=战斗属性 [else if] (entryspc)==溅射 ($ZCSpc)=对附近一名敌人 [else if] (entryspc)==吸血 ($ZCSpc)=转化为自身气血 [else if] (entryspc)==穿透 ($ZCSpc)=伤害增加 [else if] (entryspc)==无情 ($ZCSpc)=敌人的气血每降低 [else if] (entryspc)==嗜血 ($ZCSpc)=你的气血每降低 [else if] (entryspc)==内伤(入魔) ($ZCSpc)=附加你最大内力 [else if] (entryspc)==反击(移花) ($ZCSpc)=招架成功后顺势反击敌人 [else if] (entryspc)==乾坤 ($ZCSpc)=伤害减免 [else if] (entryspc)==纵横 ($ZCSpc)=招架成功后增加 [else if] (entryspc)==反击 ($ZCSpc)=躲闪成功后顺势反击敌人 [else if] (entryspc)==灵动 ($ZCSpc)=躲闪成功后增加 [else if] (entryspc)==专注(轻功) ($ZCSpc)=战斗中提升躲闪 [else if] (entryspc)==专注(招架) ($ZCSpc)=战斗中提升招架 [else if] (entryspc)==化毒 ($ZCSpc)=吸取对方内力 [else if] (entryspc)==星移 ($ZCSpc)=招架成功后将所受伤害 @await 500 @print 设定完毕,准备重启流程... @js ManagedPerformerCenter.start("自创推演", FlowStore.get("自创推演")); @print 重启流程。 [exit] // 开启自动重连防止掉线 [if] (relogin) == 开启 @js WG.zmlfire({"name":"自动重连","zmlRun":"GM_setValue(roleid+'_auto_relogin','开')","zmlShow":0,"zmlType":"2"}) stopstate // 平均方式推演预处理 [if] (TYPriorNum)==平均 || (TYPriorNum)==null ($priorNum) = 10 ($tyType)=推演所有词条到 (ZCEntryLv) 级 [else] ($priorNum) = (TYPriorNum) ($tyType)=推演第 (priorNum) 个词条到 (ZCEntryLv) 级 // 卸掉已装备自创部位 [if] (:kf_nei) == (:id) enable force none [if] (:kf_quan) == (:id) enable unarmed none [if] (:kf_qing) == (:id) enable dodge none [if] (:kf_zhao) == (:id) enable parry none [if] (:kf_jian) == (:id) enable sword none [if] (:kf_dao) == (:id) enable blade none [if] (:kf_zhang) == (:id) enable staff none [if] (:kf_gun) == (:id) enable club none [if] (:kf_bian) == (:id) enable whip none [if] (:kf_an) == (:id) enable throwing none // 设定技能位置 ($skill)=force [if] (ZCSkill) == 鞭法 ($skill)=whip [else if] (ZCSkill) == 杖法 ($skill)=staff [else if] (ZCSkill) == 招架 ($skill)=parry [else if] (ZCSkill) == 拳脚 ($skill)=unarmed [else if] (ZCSkill) == 暗器 ($skill)=throwing [else if] (ZCSkill) == 轻功 ($skill)=dodge [else if] (ZCSkill) == 棍法 ($skill)=club [else if] (ZCSkill) == 剑法 ($skill)=sword [else if] (ZCSkill) == 刀法 ($skill)=blade // 获取自创秘籍id [while] (bookID)== null zc typedel (skill) @tip 移除($tag1)>($book)<($tag2)类型|不要急,慢慢来 ($bookID)={b(book)秘籍}? @await 500 // 是否清空已有词条重新推演 [if] (zcEntrySet) == 清空重推 @await 2000 @print 根据设置,重置【(ZCSkill)】部位词条。 zc typedel (skill) zc typedel (skill) ok zc typedel (skill) ok2 zc typeadd (skill) zc typeadd (skill) ok @await 2000 // 潜能最大值 ($max)=(ZCMaxqn)*10000 // 分解词条数组 [if](ZCProp)!=null&&(ZCProp)!=none @js ($zcp)=("\""+"(ZCProp)"+"\"").replace(/\|/g,"\"|\"").split("|") //显示设定 ($logStart) = 即将开始推演【(ZCSkill)】,设定词条为【(ZCProp)|(ZCSpc)】,(tyType),设定总消耗潜能为 (ZCMaxqn) 万。 @js WG.Send("tm (logStart)") @print (logStart) // 放香炉 stopstate [if] (ZCXlu)!=无 ($xluNow) = (ZCXlu) use {b(xluNow)}? @await 500 // 当前一轮结束后是否停止(false停止),生成停止推演按钮 ($TYEnable)=true @js $(`.ty_button`).remove();$(`.sm_button`).before(`停止推演`) @js $('.ty_button').on('click', function(){ToRaid.perform(`//~silent\n($TYEnable)=false\n@print ⚠️ 下一次升级后停止推演。\ntm ⚠️ 下一次升级后停止推演。`);}) @print 👇 点击【停止推演】将在词条下一次升级后停止推演。 // 生成查看词条属性按钮 @js $(`.ct_button`).remove();$(`.sm_button`).before(`词条属性`) @print 👇 点击【词条属性】查看当前推演部位的最新词条信息。 // 开启潜能监控 @js WG.remove_hook(WG.zcinfo_hook);WG.zcinfo_hook=WG.add_hook('text', data=>data.msg.indexOf('增加其它可装备类型')>=0?WG.zcinfo=data.msg:0) @js WG.remove_hook(WG.qn_hook);WG.qn_hook=WG.add_hook('dialog', data=>data.dialog=='score'?WG.qn=data.pot:-1) // 开始 ($sum)=0 [while] true // 判断香炉情况,自动递增香炉等级。 [if] (:status xlu,(:id))==false [if] (ZCXlu)!=无 get {r(xluNow)}? [while] true use {b(xluNow)}? @tip 点燃($one)<($tag1)>($xluNow)放到地上|已经没法($xluEnd)了|你身上($xluNo)这个东西 [if] (xluNo) != null || (xluEnd) != null ($xlus) = '沉香木鼎','麝香铜鼎','龙涎香熏','龙脑古鼎' ($xluNo) = null ($xluEnd) = null @js ($xluN) = var x=[(xlus)];x.indexOf("(xluNow)") [if] (xluN)<3 ($xluN) = (xluN)+1 @js ($xluNow) = var x=[(xlus)];x[(xluN)] @print 更换香炉类型为【(xluNow)】。 [else] @print 香炉已全部用尽。 [break] [else] [break] // 检查冰心飞翼 [if] (ZCFood) == 是 && (:status food)==false && {b冰心丹}? != null use {b冰心丹}? [if] (ZCFy) == 是 && (:status fy)==false use (:eq0) // 计算已消耗潜能、已消耗但尚未应用到词条上的剩余潜能、升到下一级所需潜能 zc typedel (skill) @tip 武道书,($real_cost)潜能, [if] (real_cost)>=(max) ($logEnd) = 当前(ZCSkill)推演消耗潜能,已超过设置的总消耗潜能(ZCMaxqn)万。 @print (logEnd) tm (logEnd) ($finish) = 1 [break] packitem zc2 (bookID) @await 1000 @js ($entrys)=WG.zcinfo.match(/可装备为(ZCSkill)(.+?)可装备为|可装备为(ZCSkill)(.+?)增加其它可装备类型/)[0].match(/\((\d+)\)/g).map(x=>parseInt(x.slice(1, -1))) @js ($cost)=eval([(entrys)].map(x=>x*(x-1)*50000).join("+")) ($cost) = (cost) + 100000 [if] (skill) == force && (real_cost) == 0 ($cost) = (cost) + 100000 @js ($rest_qn)='(real_cost)'-'(cost)' //tm 词条理论消耗总潜能【(cost)】,推演实际消耗总潜能【(real_cost)】,未使用潜能【(rest_qn)】 @js ($entry_num)=let l=[(entrys)].length;l<(priorNum)?l:(priorNum) // 获得最新词条属性信息 @js ($entrysInfo)=var ct0=WG.zcinfo.replace(//g,"\',\'");var ct1=ct0.replace(/<.*?>/g,"");var ct2=ct1.replace(/\(/g,"(");ct2.replace(/\)/g,")"); @js ($entrysInfo) = "(entrysInfo)".replace(/.*可装备为(ZCSkill)移除提升品阶融合绝招\',/g,"") @js ($entrysInfo) = "(entrysInfo)".replace(/,\'绝招:.*/g,"") @js ($entrysInfo) = "(entrysInfo)".replace(/(,\'\')?,\'增加其它可装备类型.*/g,"") @js ($entrysInfo) = "(entrysInfo)".replace(/(,\'\')?,\'可装备为.*/g,"") //@print (entrysInfo)' @js ($entrysInfoLen) = [(entrysInfo)].length ($num) = 0 ($entrysData) = 【自创(ZCSkill)当前属性】 [while] (num) < (entrysInfoLen) @js ($entrysP) = [(entrysInfo)][(num)] ($entrysData) = (entrysData)
(entrysP) ($num) = (num) + 1 [if] (real_cost_p)==null ($real_cost_p) = (real_cost) [if] (real_cost_p)>=100000000 @js ($real_cost_p) = (real_cost_p)/100000000 + '亿' [else if] (real_cost_p)>=10000 @js ($real_cost_p) = (real_cost_p)/10000 + '万' [if] (max)>=100000000 @js ($max_p) = (max)/100000000 + '亿' [else if] (max) >=10000 @js ($max_p) = (max)/10000 + '万' @js $(`.ct_button`).off('click');$(`.ct_button`).on('click', function(){ToRaid.perform(`//~silent\n@print ========
🍋 已放弃词条:(zcBan)
========
当前(ZCSkill)推演设定:
🍬 推演词条:(ZCProp)|(ZCSpc)
🍼 词条优先推演方式:(TYPriorNum)|🍤 推演词条等级:(ZCEntryLv)
🍔 预设总消耗潜能:(max_p)|🍟 已消耗潜能:(real_cost_p)

========
🍎 (entrysData)`);}) // 判断是否存在被覆盖潜能 // ⚠️ 当前判断方式,当覆盖后的词条等级较高时,判断会逐渐出错导致不准确。所以能不覆盖就别覆盖。 @js ($entry_last)=var last=[(entrys)].length-1;[(entrys)][last]*100000 [if] (rest_qn) > (entry_last) @js ($next_qn)=[(entrys)]['(entry_num)'-1]*100000 //tm ⚠️ 存在覆盖词条潜能,下一级需要【(next_qn)】 [else] @js ($next_qn)=[(entrys)]['(entry_num)'-1]*100000-'(rest_qn)' //tm 不存在覆盖潜能,下一级需要【(next_qn)】 // 指定词条等级 @js ($entrys_len) = [(entrys)].length [if] (priorNum)==10 [if] (ZCSkill)==内功 [if] (entrys_len)==7 @js ($entrys_last)=[(entrys)][6] [else] [if] (entrys_len)==6 @js ($entrys_last)=[(entrys)][5] [else] @js ($entrys_last)=[(entrys)]['(priorNum)'-1] [if] (entrys_last) != null && (entrys_last) >= (ZCEntryLv) && (ZCEntryLv) != 0 && (ZCEntryLv) != null ($logEnd) = 已达到预设词条等级【(ZCEntryLv)】,停止推演。 @print (logEnd) tm (logEnd) ($finish)=3 [break] // 开始推演 [if] (finish) == null zc typelv (skill) ($prop)=null ($gdbug) = null @tip 盘膝坐下|属性:($gd)($prop)<|属性:($gdbug)放弃 [if](prop)!=null [if](sum)==1 ($sum)=2 ($add)=-1 // 判断是否添加新词条 [if](ZCProp)!=null&&(ZCProp)!=none @js ($num)=[(zcp)].length [while] (num)>0 ($num)=(num)-1 @js ($op)=[(zcp)][(num)] @js ($propZhen)="(prop)".indexOf("附近敌人") [if] (propZhen)!=-1 @js ($zhenshe)="(op)".indexOf("震慑") [if] (zhenshe)!=-1 [if] (op)==震慑(长生) ($op)=伤害 [else if] (op)==震慑(慈航) ($op)=躲闪和招架 [else if] (op)==震慑(战神) ($op)=防御和免伤 @js ($add)="(prop)".indexOf("(op)") [else] @js ($pe)="(op)".search(/.*%/) [if] (pe)!=-1 @js ($op)="(op)".replace("%","") @js ($add)="(prop)".search(/(op):.*%/) [else] @js ($pe)="(op)".search(/.*d/) [if] (pe)!=-1 @js ($op)="(op)".replace("d","") @js ($ps)="(prop)".search(/(op):.*%/) [if] (ps)==-1 @js ($add)="(prop)".indexOf("(op)"+":") [else] @js ($add)="(prop)".indexOf("(op)"+":") [if] (add) !=-1 [break] [if] (add)==-1 && (ZCSpc) !=null @js ($add)="(prop)".indexOf("(ZCSpc)") [if] (add) !=-1 && (ZCxl) == 是 ($xl)=1 // 添加或放弃词条 [if] (add) !=-1 zc prop (skill) add @tip 增加属性|不能再添加($finish) [if] (finish) == null ($logProp) = 添加词条【(prop)】 [else] ($logProp) = 词条已满,无法添加【(prop)】 @js WG.Send("tm 💡 (logProp) (:hour):(:minute):(:second)") @print 💡 (logProp)((real_cost_p)) (:hour):(:minute):(:second) [if] (ZCAlertType)==全部通知 [if] (ZCAlertWay)==语音播报 $tts (:name),(logProp) [else if] (ZCAlertWay)==提示音 @beep // 远程通知 [if] (ZCAlertPush) == 开启 ($logPush) = 【推演】(:name):(logProp)((real_cost_p)) @push (logPush) [else] zc prop (skill) ban @js WG.Send("tm 放弃词条【(prop)】 (:hour):(:minute):(:second)") [if] (zcBan) == null ($zcBan) = (prop) [else] ($zcBan) = (zcBan)|(prop) ($gdbug) = null [if] (gdbug) != null zc prop (skill) ban @print 放弃因bug导致的未知词条 (:hour):(:minute):(:second) @js WG.Send("tm 放弃因bug导致的未知词条 (:hour):(:minute):(:second)") [if] (zcBan) == null ($zcBan) = (gdbug) [else] ($zcBan) = (zcBan)|(gdbug) // 潜能消耗值 [if](sum)==2 zc typedel (skill) @tip 武道书,($qn)潜能, [if] (qn)>=(max) || (xl) == 1 ($finish)=1 ($sum)=0 // 已推出特殊词条后的动作 [if] (xl) == 1 ($logEnd) = 已推出特殊词条,停止推演。 tm (logEnd) @print (logEnd) [break] // 循环推演 ($num) =1 ($real_cost_p) = (real_cost) [if] (real_cost_p)>=100000000 @js ($real_cost_p) = (real_cost_p)/100000000 + '亿' [else if] (real_cost_p)>=10000 @js ($real_cost_p) = (real_cost_p)/10000 + '万' ($rest_qn_p) = (rest_qn) [if] (rest_qn_p)>=10000 @js ($rest_qn_p) = (rest_qn_p)/10000 + '万' ($next_qn_p) = (next_qn) [if] (next_qn_p)>=10000 @js ($next_qn_p) = (next_qn_p)/10000 + '万' tm 自创(ZCSkill)潜能【(real_cost_p)】,未使用潜能【(rest_qn_p)】,词条等级【(entrys)】 (:hour):(:minute):(:second); tm 推演(ZCSkill)第【(entry_num)】条属性,升级需要【(next_qn_p)】潜能 (:hour):(:minute):(:second); ($start_qn)=null ($trytime)=500 [while] (start_qn)==null score @await (trytime) @js ($start_qn)=WG.qn [if] (start_qn)==null ($trytime) = (trytime) + 500 // 判断剩余潜能是否够词条推演到下一级 [if] (start_qn) < (next_qn) && (start_qn) != null && (next_qn) != null ($logEnd) = 当前剩余潜能【(start_qn)】,无法升级词条到下一级,停止推演。 @print (logEnd) tm (logEnd) ($finish)=2 stopstate [break] [while] (:state)==推演 @tip 有了更深入的理解|潜能不够($finish) ($now_qn)=null ($trytime)=500 [while] (now_qn)==null score @await (trytime) @js ($now_qn)=WG.qn [if] (now_qn)==null ($trytime) = (trytime) + 500 [if] (trytime) >= 2000 ($trytime) = 500 ($done_qn)=(start_qn)-(now_qn) ($done_qn_p)=(done_qn) [if] (done_qn_p)>=10000 @js ($done_qn_p) = (done_qn_p)/10000 + '万' say 已推演【(done_qn_p)】潜能,升级需要【(next_qn_p)】潜能 (:hour):(:minute):(:second) [if] (done_qn) >= (next_qn) || (finish) != null ($num) = 0 [if](sum)==0 ($sum)=1 stopstate [break] // 根据TYEnable判断是否继续推演 [if] (TYEnable)==false || (finish)!=null ($logEnd) = 词条已升级,停止推演。 @print (logEnd) tm (logEnd) [break] // 收起香炉 [if] (ZCXlu)!=无 get {r(xluNow)}? xiulian @print 【本次推演记录】
🍋 已放弃词条:(zcBan)
========
当前(ZCSkill)推演设定:
🍬 推演词条:(ZCProp)|(ZCSpc)
🍼 词条优先推演方式:(TYPriorNum)|🍤 推演词条等级:(ZCEntryLv)
🍔 预设总消耗潜能:(max_p)|🍟 已消耗潜能:(real_cost_p)

========
🍎 (entrysData) [if] (ZCAlertType) != 关闭 [if] (ZCAlertWay)==语音播报 $tts (:name),推演已结束 [else if] (ZCAlertWay)==提示音 @beep // 远程通知 [if] (ZCAlertPush) == 开启 ($logPush) = 【推演】(:name):(logEnd) @push (logPush) @js WG.remove_hook(WG.zcinfo_hook);WG.remove_hook(WG.qn_hook);$(`.ty_button`).remove();$(`.ct_button`).remove();