// raid.flow // author:四区白三三 // 人名关键词:长老|副帮主|洪七公|张三丰|岳不群 // 伤害百分比:11(武当只需要9) // 挡刀顺序:想打掌门:打第一个长老;想打第一个长老:打掌门;想打第二个长老:$killall @cmdDelay 0 ($id_1) = {r副帮主}? ($id_2) = {r副帮主}?# obj.id == "(id_1)" # [if] (:room) == 丐帮-林间小屋 && (:combating) == true ($id_0) = {r洪七公}? [if] "(id)" != "(id_1)" && "(id)" != "(id_0)" ($MPnpc) = (id_1) kill (id_1);kill (id_1) pty 占比(percent),切换目标:第一个橙 [else if] "(id)" == "(id_1)" ($MPnpc) = (id_0) kill (id_0);kill (id_0) pty 占比(percent),切换目标:洪七公 [else if] "(id)" == "(id_0)" ($MPnpc) = null $stoppfm pty 洪七公已满,我先撤 [while] (:room) == 丐帮-林间小屋 go down @await 500 @until (:combating) == false go up @await 500 [while] (:room) != 丐帮-林间小屋 $to 丐帮-林间小屋 @await 500 $startpfm [else if] (:room) == 武当派-后山小院 && (:combating) == true ($id_1) = {r武当派长老}? ($id_2) = {r武当派长老}?# obj.id == "(id_1)" # ($id_0) = {r张三丰}? [if] "(id)" != "(id_1)" && "(id)" != "(id_0)" ($MPnpc) = (id_1) kill (id_1);kill (id_1) pty 占比(percent),切换目标:第一个橙 [else if] "(id)" == "(id_1)" ($MPnpc) = (id_0) kill (id_0);kill (id_0) pty 占比(percent),切换目标:张三丰 [else if] "(id)" == "(id_0)" ($MPnpc) = null $stoppfm pty 张三丰已满,我先撤 [while] (:room) == 武当派-后山小院 go south @await 500 @until (:combating) == false go north @await 500 [while] (:room) != 武当派-后山小院 $to 武当派-后山小院 @await 500 $startpfm [else if] (:room) == 华山派-客厅 && (:combating) == true ($id_1) = {r华山派长老}? ($id_2) = {r华山派长老}?# obj.id == "(id_1)" # ($id_0) = {r岳不群}? [if] "(id)" != "(id_1)" && "(id)" != "(id_0)" ($MPnpc) = (id_1) kill (id_1);kill (id_1) pty 占比(percent),切换目标:第一个橙 [else if] "(id)" == "(id_1)" ($MPnpc) = (id_0) kill (id_0);kill (id_0) pty 占比(percent),切换目标:岳不群 [else if] "(id)" == "(id_0)" ($MPnpc) = null $stoppfm pty 岳不群已满,我先撤 [while] (:room) == 华山派-客厅 go south @await 500 @until (:combating) == false go north @await 500 [while] (:room) != 华山派-客厅 $to 华山派-客厅 @await 500 $startpfm [else if] (:room) == 逍遥派-地下石室 && (:combating) == true ($id_0) = {r逍遥子}? [if] "(id)" != "(id_1)" && "(id)" != "(id_0)" ($MPnpc) = (id_1) kill (id_1);kill (id_1) pty 占比(percent),切换目标:第一个橙 [else if] "(id)" == "(id_1)" ($MPnpc) = (id_0) kill (id_0);kill (id_0) pty 占比(percent),切换目标:逍遥子 [else if] "(id)" == "(id_0)" ($MPnpc) = null $stoppfm pty 逍遥子已满,我先撤 [while] (:room) == 逍遥派-地下石室 go up @await 500 @until (:combating) == false go down @await 500 [while] (:room) != 逍遥派-地下石室 $to 逍遥派-地下石室 @await 500 $startpfm [else if] (:room) == 少林派-方丈楼 && (:combating) == true ($id_1) = {r长老}? ($id_2) = {r长老}?# obj.id == "(id_1)" # ($id_0) = {r玄难}? [if] "(id)" != "(id_1)" && "(id)" != "(id_0)" ($MPnpc) = (id_1) kill (id_1);kill (id_1) pty 占比(percent),切换目标:第一个橙 [else if] "(id)" == "(id_1)" ($MPnpc) = (id_0) kill (id_0);kill (id_0) pty 占比(percent),切换目标:玄难 [else if] "(id)" == "(id_0)" ($MPnpc) = null $stoppfm pty 玄难已满,我先撤 [while] (:room) == 少林派-方丈楼 go south @await 500 @until (:combating) == false go north @await 500 [while] (:room) != 少林派-方丈楼 $to 少林派-方丈楼 @await 500 $startpfm [else if] (:room) == 峨眉派-清修洞 && (:combating) == true ($id_0) = {r灭绝}? [if] "(id)" != "(id_1)" && "(id)" != "(id_0)" ($MPnpc) = (id_1) kill (id_1);kill (id_1) pty 占比(percent),切换目标:第一个橙 [else if] "(id)" == "(id_1)" ($MPnpc) = (id_0) kill (id_0);kill (id_0) pty 占比(percent),切换目标:灭绝 [else if] "(id)" == "(id_0)" ($MPnpc) = null $stoppfm pty 灭绝已满,我先撤 [while] (:room) == 峨眉派-清修洞 go north @await 500 @until (:combating) == false go south @await 500 [while] (:room) != 峨眉派-清修洞 $to 峨眉派-清修洞 @await 500 $startpfm [else] $startpfm