import { updateNodeBounds } from './util.js'; import intersect from '../intersect/index.js'; import type { Node } from '$root/rendering-util/types.d.ts'; import type { SVG } from '$root/diagram-api/types.js'; import rough from 'roughjs'; import { solidStateFill } from './handDrawnShapeStyles.js'; import { getConfig } from '$root/diagram-api/diagramAPI.js'; export const forkJoin = (parent: SVG, node: Node, dir: string) => { const { themeVariables } = getConfig(); const { lineColor } = themeVariables; const shapeSvg = parent .insert('g') .attr('class', 'node default') .attr('id', node.domId || node.id); let width = 70; let height = 10; if (dir === 'LR') { width = 10; height = 70; } const x = (-1 * width) / 2; const y = (-1 * height) / 2; let shape; if (node.look === 'handDrawn') { // @ts-ignore TODO: Fix rough typings const rc = rough.svg(shapeSvg); const roughNode = rc.rectangle(x, y, width, height, solidStateFill(lineColor)); shape = shapeSvg.insert(() => roughNode); } else { shape = shapeSvg .append('rect') .attr('x', x) .attr('y', y) .attr('width', width) .attr('height', height) .attr('class', 'fork-join'); } updateNodeBounds(node, shape); let nodeHeight = 0; let nodeWidth = 0; let nodePadding = 10; if (node.height) { nodeHeight = node.height; } if (node.width) { nodeWidth = node.width; } if (node.padding) { nodePadding = node.padding; } node.height = nodeHeight + nodePadding / 2; node.width = nodeWidth + nodePadding / 2; node.intersect = function (point) { return intersect.rect(node, point); }; return shapeSvg; };