import {SimulatorControlMode} from './SimulatorControlMode.js'; export class SimulatorUserMode extends SimulatorControlMode { onModeActivated() { this.disableSimulatorHands(); this.input.mouseController.connect(); } onModeDeactivated() { this.input.mouseController.disconnect(); } onPointerDown(event: MouseEvent) { if (event.buttons & 1) { this.input.mouseController.callSelectStart(); } } onPointerUp() { if (this.input.mouseController.userData.selected) { this.input.mouseController.callSelectEnd(); } } onPointerMove(event: MouseEvent) { this.input.mouseController.updateMousePositionFromEvent(event); if (event.buttons & 2) { this.rotateOnPointerMove(event, this.camera.quaternion); } } }