import * as THREE from 'three'; export class ControllerRayVisual extends THREE.Line { constructor() { const geometry = new THREE.BufferGeometry().setFromPoints([ new THREE.Vector3(0, 0, 0), new THREE.Vector3(0, 0, -1), ]); super(geometry); this.scale.z = 5; } // Ignore raycasts to this line. raycast() {} }