{
  "schema_version": "1.0.0",
  "decision_id": "DEC-PROTOTYPE-001",
  "title": "选择下一轮两周原型方向",
  "decision_question": "下一轮两周冲刺应该优先验证哪条核心玩法路线？",
  "owner": "designer",
  "status": "proposed",
  "decision_type": "prototype_direction",
  "boundary_status": "near",
  "stakes": "high",
  "reversibility": "costly_to_reverse",
  "current_default_action": "制作路线战斗原型",
  "options": [
    {
      "option_id": "OPT-001",
      "action": "制作路线战斗原型",
      "expected_benefit": "验证差异化战斗表达。",
      "main_risk": "规则可能过于复杂，难以适配小游戏化表达。"
    },
    {
      "option_id": "OPT-002",
      "action": "制作关系循环原型",
      "expected_benefit": "验证留存和关系感。",
      "main_risk": "社交模拟成本可能超过当前生产边界。"
    }
  ],
  "evidence_refs": [],
  "assumption_refs": ["ASM-COMPREHENSION-001"],
  "experiment_refs": ["EXP-COMPREHENSION-001"],
  "gate_refs": [],
  "decision_result": null,
  "rollback_trigger": "两周后仍无法形成三分钟可读的战斗循环。"
}
