{
  "positive":"输出 weekly ED experiment、instrumentation dictionary 与 rollback。",
  "misroute":"只有截图或录屏且无证据层时，先用 game-experience-analyzer 生成 evidence-index。",
  "evidence":"文本输入为 assumption_only；cannot judge real pacing。",
  "human_gate":"面向真实用户上线实验前必须通过 Human Gate。",
  "rollback":"预注册 kill condition；失败后 restore baseline。",
  "text_only_retention_to_ed_plan": "output_mode: weekly_ab_plan\nevidence_gate\nL0_text_only\nevidence_status: assumption_only\ntheory_status: design_hypothesis\ncase_boundary\nmetric_horizon: mobile_liveops daily_retention\noptimal_stimulation_fit\nboredom_type: unknown\nCLP SF EB AR MD/min\nfree_energy_window\nmarkov_blanket_coupling\ngrowth_surprise_ladder\nmotivation_flow_gate\nnovelty_support\noptimal_novelty_fit\n先判窗口，再降噪，再提质，后调频\nrollback",
  "quick_triage_one_sentence_not_full_report": "output_mode: quick_ed_triage\nevidence_gate\nprimary_lever\ntwo_minimal_changes\nverification_metrics\nrollback_condition",
  "static_assets_no_tempo_claim": "evidence_gate\nL1_static_assets\nevidence_status: partial_evidence\ncannot judge real pacing\ncannot judge feel\nCLP\nunsupported_claims",
  "feedback_problem_to_vertical_quality": "game_metric_model: unknown\noptimal_stimulation_fit: unknown\nSF\nEB\nsalient_feedback_fired\nembodiment_signal_observed\nblanket_coupling_signal\nmotivation_flow_gate\noptimal_novelty_fit\nnovelty_quality\none primary lever",
  "fep_markov_blanket_to_ed_plan": "theory_status: design_hypothesis\noptimal_stimulation_fit\nboredom_type: mixed\nfree_energy_window: too_low and too_high\nmarkov_blanket_coupling\ngrowth_surprise_ladder\nmotivation_flow_gate\nnovelty_support\noptimal_novelty_fit\nmetric_horizon\noptimal_stimulation_window_observed\nprediction_error_window_observed\nblanket_coupling_signal\n可控惊讶\n自由能斜坡\nrollback",
  "premium_single_player_total_journey_metrics": "game_metric_model: premium_single_player\nmetric_horizon: total_journey\nmotivation_flow_gate\nnovelty_support\noptimal_stimulation_fit\noptimal_novelty_fit\ntotal_playtime\ncompletion\njourney_checkpoint_reached\nD1/D7 are not assumed",
  "olso_overstimulation_boredom_not_add_events": "optimal_stimulation_fit: band too_high\nboredom_type: over_stimulation\nCLP\nadd_familiar_anchor\nreduce_overload\noptimal_stimulation_window_observed\nrisk_if_misdiagnosed\n先判窗口，再降噪，再提质，后调频",
  "longline_habituation_anti_habituation": "game_metric_model: mobile_liveops\nmetric_horizon: daily_retention\nboredom_type: habituation\nanti_habituation_plan\nalternative_use\ncontext_shift\ncombinatorial_depth\nanti_habituation_signal\noptimal_novelty_fit",
  "hybrid_conflict_no_single_success": "output_mode: review_and_decide\ngame_metric_model: hybrid\nmetric_horizon: hybrid_split\nnegative gate\ncannot declare success\nrollback\niterate",
  "schema_json_contract": "{\"output_mode\": \"schema_json\", \"evidence_gate\": {\"evidence_level\": \"L0_text_only\"}, \"metric_horizon\": {\"game_metric_model\": \"premium_single_player\"}, \"theory_status\": \"design_hypothesis\", \"variant_matrix\": [], \"decision_rules\": {}}"
}
