[
  {
    "id": "commercial_proposal_from_concept",
    "prompt": "Use $game-design-proposal-writer. 把这个机械植物防守创意写成商业游戏策划案，给老板和制作人看。平台和商业模式还没定。",
    "required_sections": [
      "Case Visibility",
      "Proposal Intake",
      "Source Artifact Inventory",
      "Executive Summary",
      "Product Positioning",
      "Target Player and Desire",
      "Player Promise",
      "Core Loop and Key Systems",
      "Platform and Business Fit",
      "Scope Gate",
      "Production Feasibility",
      "Milestone and Gate Plan",
      "Metrics and Validation Plan",
      "Risk Register",
      "Decision Request",
      "Evidence and Assumption Ledger"
    ],
    "must_include": [
      "commercial_product_proposal",
      "assumption",
      "unknown",
      "scope gate",
      "Decision Request",
      "通过标准",
      "失败标准"
    ],
    "must_not_include": [
      "确定平台窗口",
      "一定能提高留存",
      "完整 LiveOps 计划",
      "未标注 assumption 的商业结论"
    ]
  },
  {
    "id": "indie_dossier_steam_demo",
    "prompt": "Use $game-design-proposal-writer. 把梦境城市投递信件、用卡牌改变街区规则的方案写成独游设计案，目标是 Steam Demo 和发行沟通。",
    "required_sections": [
      "Creative Thesis",
      "Store-Page Promise",
      "Target Player and Niche",
      "Player Verbs and Core Loop",
      "Design Pillars",
      "Content Minimalism Strategy",
      "Art and Audio Direction Boundary",
      "Vertical Slice Plan",
      "Release and Community Validation",
      "Risk Register",
      "Next Investment Decision",
      "Evidence and Assumption Ledger"
    ],
    "must_include": [
      "indie_design_dossier",
      "Steam",
      "Demo",
      "content minimalism",
      "vertical slice",
      "needs_research",
      "制作边界"
    ],
    "must_not_include": [
      "手游广告变现",
      "大型开放世界",
      "大量剧情分支",
      "确定愿望单成绩"
    ]
  },
  {
    "id": "one_page_decision_memo_sparse_input",
    "prompt": "Use $game-design-proposal-writer. 老板下午要看，先把这个项目压成一页判断：值不值得花两周做 first playable。",
    "required_sections": [
      "Decision Memo",
      "Why This, Why Now",
      "Core Promise",
      "Biggest Assumptions",
      "Minimum Validation",
      "Scope and Cost Boundary",
      "Recommendation",
      "Decision Needed"
    ],
    "must_include": [
      "one_page_decision_memo",
      "first playable",
      "两周",
      "最大假设",
      "最小验证",
      "决策"
    ],
    "must_not_include": [
      "完整 GDD",
      "大段世界观",
      "没有结论"
    ]
  },
  {
    "id": "publisher_pitch_no_fake_market_claims",
    "prompt": "Use $game-design-proposal-writer. 给发行看的 pitch outline，项目还没有商店页和数据，但希望看起来专业。",
    "required_sections": [
      "Pitch Goal",
      "One-Line Pitch",
      "Market / Reference Boundary",
      "Player Promise",
      "Proof of Play",
      "Publisher / Platform Fit",
      "Demo or Vertical Slice Plan",
      "Production Credibility",
      "Ask, Budget, and Timeline",
      "Risk and Validation",
      "Materials Checklist",
      "Recheck Before Submission"
    ],
    "must_include": [
      "publisher_pitch_outline",
      "Proof of Play",
      "playable build",
      "gameplay video",
      "budget",
      "publisher fit",
      "missing",
      "needs_research",
      "Materials Checklist"
    ],
    "must_not_include": [
      "市场验证充分",
      "愿望单一定增长",
      "发行一定感兴趣",
      "只靠概念图"
    ]
  },
  {
    "id": "vertical_slice_doc_cut_full_release_scope",
    "prompt": "Use $game-design-proposal-writer. 我们要做 vertical slice 文档，但想把正式版的养成、剧情、社交、商业化都写进去。",
    "required_sections": [
      "Slice Goal",
      "Experience Path",
      "Must-Prove Assumptions",
      "Build Scope",
      "Feature Priority",
      "Asset and Content Scope",
      "Milestones",
      "Playtest Protocol",
      "Go/No-Go Criteria",
      "Handoff Checklist"
    ],
    "must_include": [
      "vertical_slice_design_doc",
      "excluded",
      "cut",
      "Go/No-Go",
      "must-prove",
      "scope"
    ],
    "must_not_include": [
      "正式版完整功能",
      "全部都先做",
      "没有失败标准"
    ]
  },
  {
    "id": "one_line_idea_auto_gca_then_proposal",
    "prompt": "Use $game-design-proposal-writer. 我只有一句话创意：在废弃商场里用声音引导影子顾客完成交易。先自动走 concept architect，再写一版独游设计案。",
    "required_sections": [
      "Source Artifact Inventory",
      "Creative Thesis",
      "Player Verbs and Core Loop",
      "Scope Gate",
      "Validation Plan",
      "Evidence and Assumption Ledger"
    ],
    "must_include": [
      "game-concept-architect",
      "generated_this_turn_by_game-concept-architect",
      "player-promise-contract",
      "validation plan",
      "assumption",
      "indie_design_dossier"
    ],
    "must_not_include": [
      "用户已提供完整 concept brief",
      "确定市场机会"
    ]
  },
  {
    "id": "xmind_system_map_to_implementable_proposal",
    "prompt": "Use $game-design-proposal-writer. 把这个 xmind 玩法/系统脑图做成可落地商业游戏策划案，重点补 scope、里程碑、风险和验证标准。",
    "required_sections": [
      "Mindmap Structure Inventory",
      "Implementation Translation",
      "Scope Conversion",
      "Milestone and Gate Plan",
      "Risk Register",
      "Evidence and Assumption Ledger"
    ],
    "must_include": [
      "xmind",
      "脑图",
      "scope",
      "MVP",
      "Vertical Slice",
      "owner",
      "验证标准",
      "access_notes"
    ],
    "must_not_include": [
      "原样照抄节点",
      "全部都做"
    ]
  },
  {
    "id": "existing_gdd_review_and_rewrite",
    "prompt": "Use $game-design-proposal-writer. 审核这份已有 GDD，指出不能立项评审的问题，并给一版改写方案。",
    "required_sections": [
      "Review Target",
      "Reader and Decision Fit",
      "Structure Diagnosis",
      "Evidence and Assumption Problems",
      "Scope and Production Risks",
      "Revision Plan",
      "Suggested Rewrite",
      "Change Log",
      "Remaining Unknowns"
    ],
    "must_include": [
      "proposal_review_and_rewrite",
      "review",
      "rewrite",
      "scope",
      "Decision Request",
      "unknown"
    ],
    "must_not_include": [
      "只润色语言",
      "原案已经足够正式"
    ]
  }
]
