# Reference Game Boundary

## References

| Reference Game | Role In Request | Extract Behavior Structure | Do Not Copy | Difference Goal | Risk | Validation |
| --- | --- | --- | --- | --- | --- | --- |
|  | inspiration / hard_constraint / market_reference / control_reference / emotional_reference |  |  |  |  |  |

## Minimal Example

| Reference Game | Role In Request | Extract Behavior Structure | Do Not Copy | Difference Goal | Validation |
| --- | --- | --- | --- | --- | --- |
| 某撤离玩法作品 | control_reference | 进入危险区、带资源撤离、失败损失推动紧张感 | 原作阵营、术语、地图结构、装备体系 | 把撤离压力转化为太空站结构变化下的路线决策 | 测试玩家是否主动权衡继续探索或撤离 |

## Quality Gate

- 每个参考游戏都必须写 `Do Not Copy`。
- 只抽取行为结构，不复制内容表达。
- 如果参考带来 scope 膨胀，必须进入 scope gate。
